The Zone's Call returns the player to the southern reaches of the Chernobyl Exclusion Zone, to once again, answer the Zone's Call. With all of the southern areas from Clear Sky, ranging from the expansive Marshes to the eerie Red Forest, along with some of the more well known areas from Shadow of Chernobyl, are used to help complete the world of the southern Exclusion Zone.

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Hunters
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D.M.E
D.M.E - - 4,446 comments

It's good to add factions.

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Sn4rk
Sn4rk - - 528 comments

Will you also need to eat/sleep in this mod? That would be sweet.

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Hambok
Hambok - - 25 comments

Looks like the same uniform used by the bar guards in shoc get out of here stalker.

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Setakat Author
Setakat - - 873 comments

It is. Used it as a place holder texture initially, but I might actually keep it.

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Hambok
Hambok - - 25 comments

I always wondered why they didn't use this outfit more. It looks like some kind of merc variant to me. Is that what this new group is? some kind of new mercenery faction that specializes with Mutants or something?

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Setakat Author
Setakat - - 873 comments

Pretty much. Merc/Loners that hunt mutants. As such, they have slightly different alife behaviour to other factions, focused on hunting mutants.

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Description

A few pics showing off a new and special faction operating in the Zone - Hunters.
There are a few interesting features to them that makes them different from nearly all other factions, but I won't go into details just yet.
They are few in number, but can be found over most of the Zone, with several bases, one of which is the Farmstead in the Cordon, which they share with Neutral Stalkers.