The Zone's Call returns the player to the southern reaches of the Chernobyl Exclusion Zone, to once again, answer the Zone's Call. With all of the southern areas from Clear Sky, ranging from the expansive Marshes to the eerie Red Forest, along with some of the more well known areas from Shadow of Chernobyl, are used to help complete the world of the southern Exclusion Zone.
Implementing the final HUD stuff now. Thanks to the work of some Russian modders (well, 1 in particular), I've been able to replicate a few more features from SoC/CoP - Belt artifacts displayed on HUD (SoC), and Quickuse Items (CoP). Still a few more tweaks todo before its all finished, but its all coming together nicely.
Also, I'm going to move the standing display to the top right, and because I know someones going to ask it, yes, you will be able to disable quickuse/belt/standing displays individually in the mods settings.
Oh, and for those of you who like to play without the minimap, there will be an option to disable that as well.
Will post a video in a few days.
Looks pretty good, but maybe scale it down a bit.
Both of them, or just the belt/quickuse icons?
I am thinking both. :) Not a lot, but maybe about 30% smaller.
Reduced the sizes of both by 20%. A lot less obstructing now.
Some of icons(like Scars pic) on my screen are overlapping each other or are too big to fit where they are supposed to, is it just me or anyone else has this problem. Also stamina bar is going on wrong side when its spending.
What resolution are running at, also, could you give me a screen of the problem as well?