Two new chapters for Blood, taking place some years after killing Tchernobog. The Cabal are back and lure out Caleb with success. You can always count on Caleb's ira, Caleb's rage.

Description

The Way Of Ira (TWOIRA) v1.0.2 an episode for Blood. Containing patches based on feedback.

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The Way Of Ira (TWOIRA) v1.0.2 an episode for Blood
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Azatoth027
Azatoth027 - - 320 comments

I can't install it. It seems like barfc is missing.

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MariusArmand Author
MariusArmand - - 33 comments

Thx for the message, should be fixed now.

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Guest
Guest - - 689,588 comments

Enjoying Episode, replaying new version, great job mate.
Thank you very much for your work!

In - IRA_02B:Knee Deep In Sludge - you can jump thru middle of "teeth" gate (dagger key).

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MariusArmand Author
MariusArmand - - 33 comments

Hmm, that should have been fixed. Probably not well enough :). Thanks, I'll look into it.

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Guest
Guest - - 689,588 comments

In - IRA_06:Underworld - room after mother spider have wrong Key Indicator, its showing Eye Key while you can open it with Skull Key.

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MariusArmand Author
MariusArmand - - 33 comments

Thx!

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Guest
Guest - - 689,588 comments

After map IRA06 - game show me end credits.
Trying start map IRA07 thru console command - map ira07 - will result in an error - source/blood/src/tile.cpp(42): Missing voxel #100
Any other map thru console work fine, only music wont play.

OS - Windows 10
Source port - Nblood v1.0-151-g01186190

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MariusArmand Author
MariusArmand - - 33 comments

I cannot reproduce this issue with NBlood r2073-0aaed9d.
Did you follow the instructions in the readme.txt and do you start The Way Of Ira with nblood_IRA.bat?

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HenitoKisou
HenitoKisou - - 21 comments

Seems lke he might be using outdated Nblood as I had the same issue with game not recognizing voxel or even folders, parsing scripts, map structure of the addon if it's started from bat installer, only throwing all the files directly in the same folder works, including all the files tied to new voxel. It's the alt way for all mods scripted for DOSBOX that require barf or merging with original RFF, Nblood can read these without integrating into main game if they are in the same directory as the maps, midi, ini, raw, kvx etc without any subfolders, just the addon one. Basically like this, also renamed ira.ini to blood.ini to load it by selecting addon from launcher instead of creating sepearate .bat file.
I.imgur.com

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Guest
Guest - - 689,588 comments

After some time i unable detect whats cause problem with NBlood and decide play it thru BuildGDX v1.04. Work like a charm. And again thank you very much for your hard work! =)

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Jono735
Jono735 - - 20 comments

I can't install this game either. It says a BARFC.EXE file is missing. Any fixes I can do to make it start up via DOSBOX? Is it Fresh Supply compatible?

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MariusArmand Author
MariusArmand - - 33 comments

Hi, make sure to read the readme for install instructions.
dosbox_IRA.bat should not be started via dosbox.
It will do everything for you.
The episode is FS compatible.

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Jono735
Jono735 - - 20 comments

Thanks for your reply. Oops, I meant to ask if it would work with One Unit Whole Blood version 1.21. I’m kinda new to Blood game mods. So what you’re saying is the game can’t be started with DOSbox?

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MariusArmand Author
MariusArmand - - 33 comments

It will for sure work with OUWB. So, if you want to play the dosbox version, you just need to follow what is in the readme and then double click on dosbox_IRA.bat. This will setup some stuff and start dosbox for you.
But I think you'll have the best experience using a client port like BuildGDX or NBlood.

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Muleke_Trairao
Muleke_Trairao - - 248 comments

I was able to run this through Raze, which has just hit version 1.0. Here's how I did it:

1) Extract the mod's RAR file into your Raze directory.

2) Add the following parameter to your Raze's desktop shortcut:

/j "IRA" -ini ira.ini

The properties of your desktop shortcut should look like this:

I.imgur.com

3) Click on "Apply" and then "OK"

4) Launch Raze by double-clicking on the shortcut

5) Start a new game and pick a difficulty (you will notice the game will not show an episode selection, that's how you know it worked)

I don't know if this may lead to problems in the mod's gameplay, but so far, after a few minutes of playing it, everything seems to be working just fine.

If someone here thinks that this is not a recommended way to play the mod, please let me know. I'm just trying to help other people, but, at the same time, I don't want to screw with people's experience.

I hope this is useful. Thanks!

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MariusArmand Author
MariusArmand - - 33 comments

I'd say: If it works, it works, so thanks for sharing this.

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