The Way Of Ira (TWOIRA) v1.0.0 an episode for Blood. Containing patches based on feedback + a new intro.
---v1.0.0---
-New intro
-Fixed some track issues in the ini.
-Removed hitscan from props without surface type. (hitscan of underlying wall/ceiling/floor will take over).
-Tweaked the no-cabal poster sprite so it can be used as a floor sprite.
-New custom sprites. (including eerie innocent picture by Phredreeke)
-Removed end level sprites of previous level.
-IRA01:
-Made big spiderweb blocking, pitchfork your way through.
-Caleb's house now has a chimney.
-Caleb can't get stuck behind the butchery anymore.
-Been planting some weeds.
-Did some small decorations here and there.
-Buried something.
-Fences can be shot through.
-IRA02_A, IRA02_B:
-Repositioned the phantasm in the swamp castle so it doesn't get the door in it's face.
-Fixed a ROR (room over room) glitch outside of the swamp mansion for Fresh Supply.
-Fixed some shading.
-The swamp zombies have some backup now.
-Planted some weeds.
-Made some sprites unblocking.
-Tweaked the graveyard a bit.
-Made underwater part more appealing.
-IRA03:
-Some people got trapped with Cheogh, having less than 10 health ^^.
There's a life seed now to make it a bit fair.
-Sometimes Cheogh wanted to go in the lava pit. He will no longer do that.
-There was a secret which you could keep triggering. That's over now.
-During the mining for iron, a burial chamber was discovered.
-Added some posters.
-There was a glass cultist in the dining hall..a glass cultist.
-IRA04:
-Fixed some textures.
-You can now shoot through the grate of the pharmacy..and all the other grates.
-Added some lights near the asylum entrance..and busted one in the male ward hallway.
-Added a gas container near the showers.
-There's now a hedgemaze behind the asylum.
-Made the scenery a bit more green.
-More propaganda to treat the critics.
-Repositioned some unreactive enemies.
-IRA05:
-Added a hint.
-Added some shade.
-The lightswitches in the dining hall and sleeping quarters are no longer placed at giant height.
-The gillbeast statue in the garden will no longer bleed.
It's also using an upscaled sprite by Phredreeke.
-Repositioned some unreactive enemies.
-IRA06:
-Made big spiderweb blocking.
-IRA07:
-Save Cleo properly, before exiting the Underworld.
-Lightsources were shaded..fixed.
-IRA08:
-Destructable lights now drop glass shards when shot.
-Made one of the traindoors properly locked.
-Train passengers can now easily find where to buy tickets.
-The gargoyles near the start decided to sit a bit lower.
-Fixed some texture inconsistencies.
-Underwatercave is now more cave.
Question, is this for normal Blood on Dosbox, GDX, or the latest Fresh Supply?
Hi, this should run on all of them.
Hello. Whenever I start the mod my game just crashes and idk why. It dosen't do this with any other mod. I'm using bloodGDX version 07.99 but idk if the version matters or not
Hi, 2 things you could try:
-make sure you have the latest java version (Version 8 Update 231)
-I'm using BuildGDX v1.04
Which OS are you using?
Sorry for late reply. I will give those things you mentioned a try and I'm using windows 10
You can also try to use the BuildGDX with JRE included and start BuildGDX with the .exe
Yea I gave that a download and now the mod is working great and I'm enjoying it a'lot. Thank you very much for you're help and you've done a fantastic job on the mod.
No problem and thanks :)