The Land of the Seven Kingdoms was once the peaceful creation of Eilior, the Great Being, but when the dark lord Wersin disbanded the Nonacyclus and descended upon the world, the peace of the world was shattered. Eilior gave man the gift of the Orb. The Orb is the strength of mankind's protection against Wersin and enchants the weapons of the Army of the Seven Kingdoms. The dark clouds of war covered the land and when the great battle had ended, Wersin was the new possessor of the Orb. The Orb of Dilaaria is a Wolfenstein 3D/Spear of Destiny based TC that brings a new look to the classic game. All graphics, sounds, and music have been changed and a few tricks and surprises were tossed in to keep you on your toes...

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Engine Updates
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ChiefRebelAngel
ChiefRebelAngel

Awsome Awsome!!! 128x128 is the best...

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ied_machine
ied_machine

:O totally awesome! :D

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ied_machine
ied_machine

btw love the sky :D

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winwolf3d Author
winwolf3d

Thanks, the only *true* 128x128 textures (and not stretch 64x64 ones) in the shot are the crossbow, the guard, the barely visible red sky, and the ceiling texture in the doorway.

The sky uses Ripper's cloud tutorial (modified to allow transparency) and BrotherTank's parallaxing sky code (modified for hi-res textures). The combination of the two look pretty well.

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Zacker_lvldsnr
Zacker_lvldsnr

LOL, you are not seriously using 128^2 textures which are streched 64^2 textures, do you?

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winwolf3d Author
winwolf3d

No, all of the textures will be true 128x128 in the end. The stretched graphics are just fillers until they are replaced. I didn't mean to imply that the game would use stretched 64x64 textures alongside true 128x128. I was meaning to point out that not all of the textures in the screenshot have been upgraded yet.

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Description

The Orb engine has been updated to include all the
latest developments in the Wolf3D world.

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320×200
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