Your neighbor seems to be hiding something he doesn't want uncovered. After all, why would he go to such great lengths to secure his basement and build this complex of a house all for nothing?! You need to get to the bottom of what he's hiding before it's too late!

RSS Articles

How To Fix Flickering Light BPs Crashing

Mapping/Technical Tutorial

How To Fix Flickering Lights

Step One: Opening The Blueprint

To start off you're going to want to double click on any flickering light Blueprint. Then an editor window will open and you should see something like this.

The Blueprint editing page.

Step Two: Navigating to 'GetLight'

You are going to want to navigate to the tab named 'GetLight'. This contains the nodes that make the bulb actually produce light when powered.

The 'GetLight' tab.

If you notice, 'Spot' (May be named 'SpotLight' on your end) is not connected to the blue link named Light on 'Return Node'.

Step Three: Connecting 'Spot' To 'Light'

You can hold down the left mouse button on the link on 'SpotLight' and connect it to 'Light'. This will create something looking like this:

If you have the following, you can press the compile button on the top bar.

If it returns with a green check, you can press save and exit out of the editor window once it is finished saving. If it returns with a red minus sign, troubleshoot the issues with the info given out at the bottom tab of the screen. If it does return green however, you've just fixed the flickering light blueprint! Feel free to make this change to the other flickering lights too.

If you need any help, or just want to say this tutorial helped, let me know in the comments below!

Dev Log #1 - POC Build Announcement | 10/10/2021

News

TNNH Proof Of Concept Build Release Date

Hey there all, I'm excited to announce that the demo for The Neighbor's New Home will be coming sometime in November! The POC build will be a very simple test of the house, so don't expect too much quality outdoors.

What will the build contain?

The proof of concept build will contain a simple version of the house with not many rooms and some blocked off WIP areas. There will be one floor, two locks on the basement door (Also a gate blocking the door too), and simple navigation & lighting setups.

The Future Road Map

This is a very early planned future road map for the hack, expect there to be changes.

POC Build - 11/2021

TNNH Demo - 12/2021

TNNH Demo 2 - December 2021 (Probably Not)/January 2022

TNNH Alpha Build 1 - January/February 2022

Everything beyond this is not planned out yet...