TNM is a huge singleplayer mod for Deus Ex based on the gaming community, finally released after 7 years of development.

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GameCareerGuide has published the post-mortem of The Nameless Mod, which they call "one of the most interesting total conversions out there".

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GameCareerGuide has published my post-mortem of The Nameless Mod, which they call "one of the most interesting total conversions out there". I structured it in the traditional form of Game Developer post-mortems, and it starts like this:

If we'd known what we were getting ourselves into, we'd have run away screaming. The Nameless Mod for Deus Ex stands out for a couple of reasons. First of all, it's a single-player total conversion, which isn't the easiest or most popular category of modification on the internet. Secondly, it's enormous: The Nameless Mod features over 14 hours of voice-over, the average length of a playthrough is 15 hours, and that's just playing one of two significantly different, mutually exclusive plotlines. Third, and arguably most notably, The Nameless Mod has been finished and released to very favorable reviews.

The project was in development for seven years, two months, and 11 days by an international team of hobbyists who never met each other. It placed enormous demands on communication, leadership, and quality assurance, and to top it all off, it started as that most reviled of genres: forum fan fiction.


Underground Facility S.M.I.L.E.

And then I go on to talk about the development process and describe 5 things that went right and 5 things that went wrong, in the usual fashion. It's as honest as I could make it, and I hope people will find it interesting and perhaps even be able to learn something from it or at least gain some inspiration.

The post-mortem may be found here.

Comments
SimonDenton
SimonDenton

Good stuff!

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Dragonlord
Dragonlord

Nice reading. Didn't know people hated the idea of using an Internet forum ( fan forum more precisely ) so much. I always liked it from the word go since it had been different than the "gruff space marine" but you are right that people are rather hostile to new ideas.

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SinKing
SinKing

Isn't it somehow amazing that you developed the game for seven years, I played it for three days and only three months later I have already entirely forgotten what it was all about?

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JustDaveIsFine
JustDaveIsFine

Kind of sad isn't it?

Well with so many people downloading it, and if each person that downloads it plays for 3 days... maybe its not such a bad ratio after-all.

Its a great article. I noticed a spelling mistake or two, but I can't complain. I've learned a lot from these articles.

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havepie
havepie

So its the Duke nukem of mods. Only this is real. BOOM

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Dunkelschwamm
Dunkelschwamm

I've played the mod every day since it came out. And I plan to continue until I've played it for 7 years, two months, and 11 days. It's the very least the mod deserves.

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Trestkon Creator
Trestkon

OTP is not responsible for the results of such a marathon ;-)

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semplew
semplew

Played this mod a little, exellent imo.

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Smiley_Riley
Smiley_Riley

Great article and great mod hehe =)

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vfn4i83
vfn4i83

Indeed, great article

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Halloween4
Halloween4

I'm glad someone else has been working on a mod for longer then I have as I'v been working on mine for 4 years now, but the again I am doing everything on my own.

Anyway, good luck with this release man....;-)

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Jonas Author
Jonas

If that was directed at the TNM team, we released three months ago : )

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terkoizz
terkoizz

Im playing this game for, 7 years two months and 11 days. You guys deserve it.

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Jonas Author
Jonas

Wow the game will look really bad when you're done ;D

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J.
J.

I have not played TNM, but i just want to say: go on and do what you find to do, feel for the critics if their criticism cannot be used to actually improve your work. As the saying goes: the greatest sports stars are found in the recliners, watching the game on television. At least you pulled it through and actually made good on your promise to build a mod.

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