I figure that it's time we started updating our ModDB profile more often. Seeing as we're starved for attention, and ModDB has such an excellent user base! Here goes:
TNM has been most excellent this past week. Leo, the master musician, has completed a couple more of his tracks (notice that the music bar is now at 65%!) and has decided to try and finish all the rest of his to-do list within a month. That would be a rather awesome feat, and one that he is most certainly capable of doing. His latest track is probably the most emotional TNM piece to date, and works perfectly with the level it's designed for.
I randomly checked out my TNM music folder and discovered that we now have over an hour of completely original, awesome tunes. That's a rather amazing amount of audio content, and it will probably end up coming in between 2 and 3 hours, when we're done. It seems like an obscene amount of music, but when you consider that TNM is likely to run at least 15 hours (according to my latest WAG, anyway) on each playthrough, it seems just about perfect :-D
Sir Jonas and myself (although mostly Jonas), have been working on completing the last bits of the space station, which is looking spectacular. It's a pretty intricate map that should be quite fun to play, especially with all the interesting enemies that we've created. Once we're done with this level, we'll turn our attention to plugging things back into the recreated Downtown map, which Chris is currently finishing up. At this point, we just really, really want to get Alpha 2.0.0 done so that we can polish things up and move into the Beta phase.
Shane and NVShacker have been working on various coding widgets, fine tuning TNM with thousands of lines of code that make all our crazy new systems and features operate. One of those features, the GUI puzzles, is currently receiving snazzy graphics from Ricemanu to replace the placeholder stuff that we'd been using.
And to make up for the lack of updates, here's a brand new screenshot: