heretic The Magic Castle Of d'sparil Powered by GZDoom

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To the world of true magic New areas and puzzles run to GZdoom

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heretic The Magic Castle Of d'sparil 2.0 release
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Ront1980
Ront1980 - - 199 comments

Hello,
I've tried this a bit.

I've got a question: I reached the place with lava on the floor and you have to run towards the lich etc. I activated the button there, then took the teleport on the right.

You are brought once again to the entrance of the lava pit, where you are supposed to go on the left and the right to activate two levers that make a wall on the middle of the lava pit disappear.

After this one, I'm stuck. Where am I supposed to go? I can't go through the pit because one of the platform I'm supposed to jump on has disappeared.

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pionetr123 Author
pionetr123 - - 2 comments

inside the lava to Knock on the wall open the hidden door to activate the lift switch

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Ront1980
Ront1980 - - 199 comments

Okay I still have to finish this mod, but before writing how much I like it, I will write what's bad:

1) Starting from level 1, it seems like you are into dark levels. These are annoying, and they add nothing to the enjoyment of the levels. I admit that in the dark level where you are supposed to find the head of the vywern I cheated some torches in. The way these levels are executed is not cool, sorry. If you wish to use dark levels, you have to use some clues for the players, such as ammo on the floor to show the player the path.

2) I would not recommend this level to someone with epilepsy. There is a thunderstorm flash effect that happens way too many times. Also, why do you hear thunderstorm, if it's not raining outside?
You also get the effect while being inside buildings, it's odd.

3) After finding the yellow key, I went to the yellow door. The walls on the sides to access the floor didn't go down first time and I had to go back the levels just to kill a mage to let these go down. Not cool.

4) The lava pit is the worst executed part of the levels currently. I think that if I didn't know about the walls after writing here, I wouldn't have finished the levels. You are not giving the player any clues, and it seems that the walls work in a very odd way, because some times the walls go down, sometimes they don't and as a player I've not understood what you are supposed to do to make these teleports appear.

For anyone having issues: on the right side there are two teleports inside the walls. To open these walls, you are supposed to go on the lava on the places where once there were these elevated platforms. There is a but:
- it doesn't work reliably.
- the walls tends to go down in little to no time.
- it isn't clear what the lever near is for, given that you are supposed to go through teleports.


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pionetr123 Author
pionetr123 - - 2 comments

Think of the thunder effect of hexen

The yellow lobby is guarded by a wizard

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undeadrising
undeadrising - - 1 comments

You must think some people have all the time in the world... not to play a game, but to bash their head against a wall. Because that is what playing this level has been like. It took me ages to figure out how to complete the obstacle course where you compete against the voodoo doll of yourself (I ended up just noclipping and running in front of it in order to get to the switch in time).

WHAT I ACTUALLY NEED HELP ON:
But now I really have come to a part where there is no logical way for me to figure out how to proceed. I'm in the little room off to the side of the locked-up Heart of D'Sparil, where there are six switches that each move a blue bar each (but sometimes they will randomly move another as well). I see absolutely NO LOGIC to this puzzle - am I supposed to put them all up? All down? Some other pattern? I've tried many different variations, as well as tried to figure out what switch does what - but there is no observable pattern. What am I supposed to do here? Is this what unlocks the Heart? Because there is also the door that takes me back outside that is finally open (but I need the Heart when I am out there).

I also don't like how you have scripted the wad so that if I want to just noclip and take the Heart, I die. That's sucky gameplay, mate. If I get tired of trying to solve your obscure puzzle, let me just take the goddamn thing - rather than kill me because I dared to get bored of a game I've already played for over 2 and a half hours.

I also fail to see why this all had to be one level. Find a way to cut it in half somehow, make locked doors open that aren't over on the other side of the level so that anyone who plays has to run back to through a huge level that has mostly been cleared out now along the way). Also - am I to believe that the constantly grey flickering that coincides with the thunder sound IS INTENTIONAL? I don't mind the ambient sound, but the grey flickering adds nothing. It isn't atmospheric, it really isn't. It comes across as cheap and nasty and makes me think that there is something wrong with the file.

Also, I've been playing on the version that is current as of June 2023, and there is FAR TOO MUCH AMMO. I also have a full inventory of almost everything, including tomes. You could scale back almost everything (except for early on in the wad). Also, the game glitched when I first started and I didn't have any weapons at all in the first playable level, or the boat ride. I had to use the console command of "summon goldwand" simply to have the standard starting weapon.

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