The Lord of the Rings - Total War (REMASTERED) is a Total Conversion mod based on The Lord of the Rings trilogy, focused to recreate the epic battles seen in the movies. It has a complete Middle Earth map, fully customised cities like Minas Tirith and Helm's Deep on Battle and Campaign map, a set of Historical Battles where you can play all the major and minor battles that take place in the trilogy, and a quest line for the Free-People's campaign where, if the player succeeds, will take the Ring-Bearer from Hobbiton to the wasteland of Mordor in an attempt to save the world from its doom.

RSS Reviews  (0 - 10 of 12)
10

Ein sehr guter Herr der Ringe mod mit neuer Grafik;)

10

My favourite Rome Mod of all time (I mean of both Rome 1 and 2)

ai isn't fighting, just waiting. all your hard work wasted

10

nice mod

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I really likke the mod! I've genuinely fun playing it.. but it seems to me, that a bit of fine tuning is still needed...

I've two major things, that really annoys me:

- If I've two armies fighting in one battle, and I make the AI control one of them, they either spend forever patrolling back and forth with the general and takes forever before it march, or they don't attack at all and stand just inside the battlefield.

- The other thing is; I've choose to abandon the council thing and just do my own thing as the Ered Luin faction.. and the free people decided to attack me.. then the Angmar faction and then the Noldor Elves.. and the problem occours when I've bashed the free people back substantially.. and we've not had a conflict for barely 50 rounds and the war has gone on for more than a 100 in total... they utterly refuse ceasefire, that's annoying when it has basically been a gold war for the majority of the time. I hope it'll be fixed at some point.


Regardless, awesome mod.

This mod is awesome.If u like total war games and lord of the rings its a must have.

10

What a come back, I love it ! Thanks !

10

Dagovax, is the man behind the port of The Lord of the Rings: Total War to the Remaster of Rome: Total War.

Everything has been ported over, the historical battles. the original campaign, all the scripts and gameplay features in the campaign, all the models have been re-rigged for the new engine - a procedure which took Dagovax twice the time it would take to rig them for the old game, as rigging models for the Remastered version is more demanding on the modder - it requires more work, he also successfully moved over every custom settlement from the old mod and the custom battles are also available.

The mod has added most if not all the additions of GwoodElf's submod released for the original mod in May 2021 - these additions include many new heroes with great models based on the movies for factions such as Isengard, Rohan, Gondor, the Elves of the Noldor etc - and the original submod by GwoodElf has new civilians in the civilian view that I think might be included.

Besides this Dagovax and his new team has implemented a second campaign to the mod which is expanding the original campaign with more regions (in the original game there were limits to how many units, regions, cultures etc you could have), units, factions and so on - in this campaign you have over 240 regions, 17 factions including the new factions of Erebor, Ered-Luin and Iron Hills (the faction known as the "Dwarven Clans" has been split into three different factions in this new campaign, while in the old campaign they're still only one faction - these three new factions are connected through the "Roman Senate"-feature and will be a part of the same super faction. Another changed faction in this new campaign is the "Orc Rabbles" - known as the "Orcs of the Misty Mountains" in other mods - basically the Goblins - they've been cut into two and you have now the new faction of Gundabad holding the regions to the North of the Misty Mountains such as Gundabad itself, and Angmar/Cairn-Dum. I do believe that these factions share units but do get a few unique ones each.

The new mod has the same features as the old mod - including the heavily scripted and movie-accurate "Fellowship of the Ring"-campaign - a much better version of this campaign than in Third Age: Total war - much more lore-accurate and detailed - in it you play as Frodo, Sam, Merry, Pippin, Gandalf, Boromir, Aragorn, Legolas and Gimli and will get to follow the events of the movies from Frodo leaving the Shire/Hobbiton to the end at Mount Doom - while the Fellowship travels Eriador wil be invaded by Goblin armies that you will need to defend against using the simple farmers and milita of Bree and Hobbiton - if you lose all the cities in Eriador, or if you have your heroes killed - you'll lose the campaign. I'd say it's pretty difficult at least in the old mod that I played it in.

Alright, unlike in the old version of the mod for the older game this game has enhanced graphical features. You can have more than one model in a unit and many different colors, faces and genders- in the old game every unit were the same per unit - this is no longer the case. Dagovax at first ported the same models to this game but later remade the models so that the faces got updated, certain gear got enhanced, colors were improved and such - every model should look the same as in the old mod but with enhancements by Dagovax made for the Remaster.

Also, a few older models were replaced with completely new and more modern models - this mostly concerns all the horses in the game, the wargs, the trolls, the Felbeasts, the Eagles and the Balrog - Dagovax updated the entire model of all these giant creatures.

In this mod, unlike in Medieval 2, and exactly like in Rome: Total War - I believe that each area is connected both on the campaign-map and in the battles - which means that when you fight in an area next to Mount Doom on the map, but not in the area of Mount Doom - you can still see the mountain outside of the playable area - this makes this mod very immersive.

All the settlements are custom except maybe the old Rohirim villages and towns - unless they've been changed. In the old mod for Alexander only the barbarian settlements in use by Rohan, the Free People's and the Wildmen of Dunland did use vanilla models - everything else is custom in terms of settlements.

You'd get Isengard, Mount Doom, Minas Tirith, Edoras, Helm's Deep, Minas Morgul, Dol Guldur etc - but not just the important cities - every Gondorian, Elven, Dwarven or Orcish settlement is fully custom as well.

This mod, unlike Third Age: Total war - has more heroes from the books and the movies, and is 100% following the movies, not the books - in terms of story.

The aim of the original mod was to make a Total War-mod based on the Jackson-trilogy - so this mod stays true to the Jackson-trilogy rather than the books.

I highly recommend it. It doesn't include any units that look out of place in a Jackson-movie.

I'd give it 10/10.

10

Result of hardwork and dedication. The Rome engine is a perfect showcase because of the combat mechanics. Wonderful mod.