The Innocence is different as a full conversion mod. Be strong and wise, hide in the darkness and be careful. You don't need to be scared of the darkness, it won't damage you. But you have to keep calm to solve the very last puzzle.

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Tutorial!
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daortir
daortir - - 185 comments

I like the idea of a tutorial level, but I think this is too empty and big once more. I have nothing against gigantic maps and rooms, but they must have a purpose. The Dark Descent had some Huge rooms but they were not empty. They were filled with architecture, like pillars, complicated ceiling, and advanced lighting and billboards.

I don't know how you feel about it, but I feel like some of your maps need more than detailing, they need a more original architecture.

I apologize if this sounds a bit rough, but look at the mods that are the Four Horsemen, Through the Portal, Eternium, Key to Freedom. The fact that they have complicated architecture throughout the game makes them very enjoyable to play, because you're always surprised by what you see.

I really think you have a great project there, but if you want to make a great new game, in my humble opinion you can't build levels with 2 planes and 1 asset of walls.
Once again, I support your project, but my personal opinion, that you are free ignore ofc :), is that the level architecture should be a bit more original, especially considering this is the VERY FIRST level any player will see from you.

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Xroph Author
Xroph - - 32 comments

Hmm, I think you're right. I thought it is not so important, because it is just the tutorial level. But I saw that the decoration is missing in almost every level. I try to avoid it from now on, thank you for the tip!

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Xroph Author
Xroph - - 32 comments

How about that? >:D

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daortir
daortir - - 185 comments

Detailing makes it look better for sure : D. I still feel like this is a very big room for 2 staircases and 6 bookshelves, but now it looks a lot nicer, so good job already : >.

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Xroph Author
Xroph - - 32 comments

Hmm, maybe I make the room smaller ^^

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daortir
daortir - - 185 comments

Well that's just my impression x). If you like the room the way it is, just leave it : ). I'm not a really experienced mapper anyway : p

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Xroph Author
Xroph - - 32 comments

Oh, I really like your maps :D

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umbakarna
umbakarna - - 580 comments

Hey now it looks very well detailed assuming this is the tutorial :)
Is the tutorial going to be voluntary or a "must" to proceed?
I am quite impressed by the progress you have made with this room, I am sure this is going to be something special.

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Xroph Author
Xroph - - 32 comments

Well, I think I will made it optional. You can choose it at the installer I'm going to build. But I really recommend to do the tutorial, because there are so many new things! For those who don't want to do the tutorial I add a journal entry with a summary of the changes.

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Description

I had great ideas for the game's concept! I also added a little tutorial to learn them, and I think they will improve the whole game!

If you don't want to know the new concept ideas, then please don't read the following spoiler!

Concept/Ideas:

- The 6th sense: Sometimes your 6th sense recognizes enemies earlier than your eye, so you can hide youself. But it does not help you everytime, so be careful! If your 6th sense is activated, you can see the path of the enemies and the best way to escape.
(Maybe I will do it that it appears randomly)

- Leveldoors removed! Okay, maybe not every leveldoor, but often I changed the leveldoor to a normal door. If for example a monster is following you, it won't work to click on the door to change the map, you have to open the door and go through it. It is more real, I think. I saw a lot of let's plays where the players were followed by enemies and cliked at the door. They had luck, because they just had to click. Not anymore :P

- More concepts following

Note: I know, this level is not my best one, but I made it at one day, and it is only for the tutorial!!