Losing his parents during the holocaust to a mad man of a doctor. You're to play as Grobuskna Vladinov, 20 years after the incident that changed his life dramatically. Grobuskna receives an unknown phone call that'll start a journey that'll twist your mind...

Post news Report RSS The Forgotten Ones: Remastered

The Forgotten Ones has been given some long needed polishing & optimizations, in addition to some new hot improvements!

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Late Anniversary Patch - v3.0

It has been several years since I last updated The Forgotten Ones, I've been wanting to update the game for quite some time - thankfully I've had some extra time on my hands. The update mainly consist of various design changes, map optimizations, map merges, quality of life improvements, UI improvements, proper 4K support, and more!

Summary

  • Optimized all the maps & various game settings
  • Merged various maps to reduce overall loading time
  • Removed note panel background
  • Background will be blurred when the main menu, note panel, death panel, inventory panel & saving panel is active
  • Torch flame will no longer disappear
  • Improved Torch and Lantern lighting effect (increased range + no more flicker)
  • Fixed up in a lot of jankiness in the maps, no more getting stuck on random physics objects
  • Pickup animation sequence will no longer trigger for items you are not facing
  • Pickup animation sequence will be disabled when using ironsights
  • Improved Gregor encounter
  • Improved door transition logic (better timing, fade in & fade out)
  • Weapons and items will blink when you are nearby (in addition to the glow effect)
  • Fixed a bug which would play excessive noises while in-air after jumping (when lowering your weapon)
  • Fixed various animation and activity issues for Schienzel boss sequence
  • Improved Schienzel boss sequence encounter
  • You can no longer push back bosses, such as: Schienzel, Edward, Chef & Guardian
  • Adjusted push back force
  • Adjusted various weapon damage values
  • Adjusted various NPC health & damage values
  • Improved inventory panel
  • Improved health & ammo HUD positioning
  • Adjusted HUD to scale properly for ultra-wide resolutions
  • Improved various GUI / HUD textures, made them less blurry
  • Optimized file structure, removed unused files, etc
  • Improved the loading screen panel
  • Improved history resource HUD
  • Improved death panel - no more weird background image
  • Increased weapon & item pickup range / radius
  • Updated loading tips
  • Healthkit HUD will flash when you reach critical health levels (if you have a healthkit)
  • Adjusted volume for various VO sound scripts, item pickup, etc
  • Fixed game stutter / freezes when entering certain areas, when switching to new soundscapes
  • Replaced 'Slender' achievement with 'Ritual Menace'
  • MG-42 will no longer get destroyed by explosives in the final map

Upcoming Project

If you are into fantasy RPGs, feel free to check Infestus!

Post comment Comments
FlippedOutKyrii
FlippedOutKyrii - - 3,504 comments

Surprising to see an update after such an extended absence! But very welcome indeed!

Reply Good karma Bad karma+6 votes
Vyolette13
Vyolette13 - - 220 comments

I still remember contributing a few textures to this mod a looong time ago! It was the first time I'd ever "officially" contributed to a game/mod. I'm glad to say it wasn't my last time! I might give this game another go for old times sake.

Only other thing I hope has been adjusted is the historical footage in the intro, its a little distasteful.

Reply Good karma Bad karma+5 votes
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