The End Of Days is a freeware modification for Command & Conquer: Generals Zero Hour. Our mod adds a new playable faction - Russia, and greatly improves the original three with new units, structures and special powers!

New Nuke Effect
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Ori`verda
Ori`verda - - 12,429 comments

Needs a bit more shockwave effects, other then that, pretty good.

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Alexei_Stukov Author
Alexei_Stukov - - 5,515 comments

This is just a picture it has blast waves and other effects that are not in this picture cause are earlier ;)

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moxbestro
moxbestro - - 406 comments

man but you will add same big damage to this or left it just like nuclear from the normal generals? bicauze with the normal one (from generals zh) you need 3 to destroy a base enterely!and in normal world kills everything on a 32 km radios:)) please make the superpower ultimate on top of the science tree! to reach there more dificult (killing more enemy unit,buildings,acuiring experiences)this!:):-??

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Alexei_Stukov Author
Alexei_Stukov - - 5,515 comments

The damage is smaller. It is more like tactical nuke. You will see :)

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DarthC
DarthC - - 222 comments

Maybe make all "superweapons" less "super" and more "tactical", like abilities, for example nerfing their blast radius and/or damage, 'cause where is the challenge, when anything you have to do is just fortiication and then nuclear bombardment of enemy base. In 03 was it especialy frustrating to play against nuke-armed Topols in enemy base.
By the way, you did one of the best-looking nukes for Generals I have ever seen.

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Alexei_Stukov Author
Alexei_Stukov - - 5,515 comments

Now Topol M has limited range ;)

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Tamagakure
Tamagakure - - 5,107 comments

That turns it into a SCUD Launcher :P. It's just not a superweapon anymore...
Oh well, still nice nuke effects.

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Alexei_Stukov Author
Alexei_Stukov - - 5,515 comments

It will have double scud range and will be more tactical weapon than super weapon.

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moxbestro
moxbestro - - 406 comments

aaa ok...but what about the artilery...the fire range is to small...at all faction...pleas adjust a little...cuz the MLRS shout at a long distance please adjust...not like the sa-21 (from base to base) but a litle smaller :) please

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VectorIV
VectorIV - - 3,180 comments

Looking good :D

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thejafhar
thejafhar - - 1,521 comments

nice

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Jason_xing
Jason_xing - - 307 comments

It's awesome, indeed very realistic

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emperor123
emperor123 - - 195 comments

Awesome explosion.

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pandemic--hour
pandemic--hour - - 1,533 comments

epic explosion !

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CommanderDef
CommanderDef - - 3,097 comments

in latest version one Topol M can destroy even command center on direct hit - this should not be, it turn into superweapon war. Are Topols affected with commandier's aura? They are not red when in near, but I think they have increased damage.

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Alexei_Stukov Author
Alexei_Stukov - - 5,515 comments

I don't know why the mirv kill every building when hit it directly. I tried to fix that but still can't :((

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fiercebreed
fiercebreed - - 76 comments

One of the best looking explosions i have seen yet, keep up the great work.

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sonjiadrian
sonjiadrian - - 11 comments

Screenshot, TOPOL NUKE EXPLOSION!!!, TEOD 0-7.

Img14.imageshack.us
Img802.imageshack.us
Img526.imageshack.us

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Description

This is the new Topol M nuke effect. Now it's look better IMO and cost less particles - less lag :)