Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

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Report RSS Diversion (WIP) (view original)
Diversion (WIP)
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FlippedOutKyrii
FlippedOutKyrii - - 3,502 comments

I'm digging those computers using existing HL textures to show the innards of the tower, nice work :)

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ChrisBryant
ChrisBryant - - 1,087 comments

It's always impressive to see how seamlessly they use HL textures.

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poshgaloo
poshgaloo - - 729 comments

Fantastic work once again!

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MrGnang
MrGnang - - 621 comments

Incredible work as always. :) As mentioned above, your use of standard Half-Life textures and custom ones is just brilliant, they blend seamlessly, and not to mention you are using old textures in new contexts which is great! Keep up the great work!

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BurnerMan
BurnerMan - - 216 comments

You don't use custom textures for signs?

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monster_urby Author
monster_urby - - 3,023 comments

We do. Remember this is a WIP shot. :P

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BurnerMan
BurnerMan - - 216 comments

Uh..ok ;)...if you want some help with this, tell me!

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carloscarlin
carloscarlin - - 404 comments

its nice to see updates here

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Archie_SnC Creator
Archie_SnC - - 320 comments

Every so often Urby does something that makes me remember how much he schools me when it comes to mapping. This is one of those times.

It feels so lived in and atmospheric. 10/10, would bang

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Dejected-Angel
Dejected-Angel - - 1,366 comments

Fan-*******-tastic!

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D3ads
D3ads - - 3,789 comments

Love what you've done so far! Are those modelled wires?

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monster_urby Author
monster_urby - - 3,023 comments

They are, courtesy of Alberto309

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Mdisk64
Mdisk64 - - 185 comments

I'd say the best feature of this map would be the wires on the ceiling, or the orange light in the ceiling.

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LastLifeOfficial
LastLifeOfficial - - 979 comments

traking this mod

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Description

Here you can see a work in progress shot from the first chapter. A lot of work is being done on this chapter to change up the gameplay, which relied pretty heavily on backtracking. Instead, the player is now rerouted, which keeps things fresh.

We're always striding to make things interesting for you guys. :)

As always, we appreciate your feedback.