Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
Here you can see a work in progress shot from the first chapter. A lot of work is being done on this chapter to change up the gameplay, which relied pretty heavily on backtracking. Instead, the player is now rerouted, which keeps things fresh.
We're always striding to make things interesting for you guys. :)
As always, we appreciate your feedback.
I'm digging those computers using existing HL textures to show the innards of the tower, nice work :)
It's always impressive to see how seamlessly they use HL textures.
Fantastic work once again!
Incredible work as always. :) As mentioned above, your use of standard Half-Life textures and custom ones is just brilliant, they blend seamlessly, and not to mention you are using old textures in new contexts which is great! Keep up the great work!
You don't use custom textures for signs?
We do. Remember this is a WIP shot. :P
Uh..ok ;)...if you want some help with this, tell me!
its nice to see updates here
Every so often Urby does something that makes me remember how much he schools me when it comes to mapping. This is one of those times.
It feels so lived in and atmospheric. 10/10, would bang
Fan-*******-tastic!
Love what you've done so far! Are those modelled wires?
They are, courtesy of Alberto309
I'd say the best feature of this map would be the wires on the ceiling, or the orange light in the ceiling.
traking this mod