The highly acclaimed Crusader Kings 2 Mod "The Commune of Rome". The Commune of Rome was a republic that rose up in Rome in the mid 12th century. They succeeded in kicking the Pope out of Rome (with the aid of the HRE) and ruled it for several years before it lost the HRE's support, and thus it's existence. But what if it hadn't. In answering that question this mod does more than simply rectify the historical error of not including the Commune (there are rather a lot of errors like that in Italy, but that is a problem for another day). We have created an alternate route to the Roman Empire, but along a historical path.

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The Commune of Rome (Games : Crusader Kings II : Mods : The Commune of Rome : Forum : The Commune of Rome : The Commune of Rome) Locked
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Aug 12 2014 Anchor

The Commune of Rome was a republic that rose up in Rome in the mid 12th century. They succeeded in kicking the Pope out of Rome (with the aid of the HRE) and ruled it for several years before it lost the HRE's support, and thus it's existence. But what if it hadn't. In answering that question this mod does more than simply rectify the historical error of not including the Commune (there are rather a lot of errors like that in Italy, but that is a problem for another day). I, together with FanoI, have created an alternate route to the Roman Empire, but along a historical path. Features of the mod.

The Commune of Rome owns Roma and has a bookmark.
You now have the opportunity to bring Roman culture back to the uncivilized heathens of Europe
Re-create the Empire as it should have been, a Republic
Roman culture now has it's own retinue, unique building, and many other new decisions/events
The Roman Republic is formable
The Western Roman Empire is formable
The Roman empire is now much harder to form, is very different as a republic
Complex interaction between the HRE, the ERE, and the WRE
The Praetorian Guard, and several formable legions as mercenary units.
Complex interaction between the WRE, the Pope, and the rest of the Catholic world
Many new events, decisions, and traits

We someday plan to attempt to implement the unique succession/leadership mechanic for Volantis used in the AGoT mod (with knuckey's permission, of course).
Credits go to me and FanoI for creating it, Dioadochi Kings, Elder Kings, Lux Invicta, and AnaxXiphos‎ for anything graphical, and this thread for inspiring the mod.

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