Beta version of TCO extended particle system has been released. Here are few features:
- up to 16 different templates
- can fade in/out
- 5 different states (TriggerControl/TriggerTurnsOff/TriggerTurnsOn/TriggerToggle/TriggeredBlast)
- 2 different selection methods
- 2 different burst methods
- collision detection
- performance mode
Please keep in mind that this is only beta version and many things can change during development/bug fixing (even breaking compatibility with previous versions). Comments are welcome here or at Hellscrag.net). Oh, and here's a link: Turniej.unreal.pl.
Credits:
USU team for release UltimaUnreal particle system (it was a base or very first TCO particle system, and now not much of it left in the code right now :P)
Actors:
ParticleEmitter - everyone knows what it is :P
Force - changes each particle that touches it (adds/replace velocity)
ParticleAlter - changes Emitter itself (new rotation/speed)
Help is included in zip file!!
3 samples and 2 working fire templates included :)