The Bush Mod is, in a nutshell, a work in progress mod makes sh*t make sense in CoH with secondary goals of having bigger battles with some slight realism and fair game-play in mind. This mod was specifically designed for ALL players to easily transition into. Read more to find out more!

Post news Report RSS The Bush Mod "Dem Visuals" Version 0.3.0 Update Teaser

The Bush Mod V0.3.0 HAS been released!! OUDATED: Although Version 0.3.0 is not done, it is quite close to being so! I feel you guys should at least have this teaser which includes the most recent change-log(As of writing this) which contains some things you can expect from this upcoming version, and a few images to accompany some of the changes.

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Although Version 0.3.0 is not done, it is quite close to being so! I feel you guys should at least have this teaser which includes the most recent change-log(As of writing this) which contains some things you can expect from this upcoming version, and a few images to accompany some of the changes.

If you haven't voted for The Bush Mod, please do!Vote The Bush Mod for Mod of the Year 2015!


V0.3.0 Changes
GENERAL:
-MAJOR UI text overhaul
-MAJOR UI picture/texture overhaul (Some unit icons/portaits updated, icons accompany various unit actions, etc.)
-Weapon overhaul
-Trench HP increased: 450 HP --> 550 HP, also receives a self-repair ability
-Demo Charges(Engineers and Sappers) can be placed anywhere
-Flak 88(The gun itself) HP increased: 325 HP --> 350 HP
-Special Forces(Commandos, Airborne, Stormtroopers, Fallschirmjäger) can detect mines and other camouflaged units
-Added a "leader" extension to squad leader blueprint files that were missing them(Just a modder's thing, basically it makes the leader of a squad use hand motions)
-More unit abilities enabled to be used while the squad is garrisoned
-Casualty amount required for a reformed squad changed where it needed to be(Commonwealth/Wehr need 8 men, Panzer Elite needs 6, US Army already needs 12)
-Special units AKA heroes receive "hero wings"(Those yellow bars that surround a unit's HP in Tales of Valor Panzerkrieg and Assault game modes)
-6 Pounder/57mm AP ammunition ability time increased: 10 seconds --> 15 seconds
-Added Supply Trucks, can drop infantry weapons and heavy weapons as well as increase the resource rate of the section they're in
-Some ability ranges/properties re-worked
-More squad leaders have been given automatic weapons
-ALL weapon crews should be able to reinforce now
-Gained EXP re-worked slightly
-Improved squad AI; infantry squads will behave more appropriately
-Out of control range increased: 15 min - 25 max --> 25 min - 35 max
-Wreck smoke and fire times increased: 5 min - 15 max --> 25 min - 60 max
-General game physics and events changes
-Geschutzwagen and Marder III costs changed, they are now 400 MP and 55 fuel
-Some infantry units receive a small HP increase(10)
-Buildings/emplacements now properly show their range(?)
-Mortars and Engineers now have mini-map icons
-More plane goodness!
-Nearly 100% campaign support/integration, including ToV(I might have missed some files, but you should be fine playing all campaign missions)
-Increased starting and maximum population cap

United States Army:
-Hellcat penetration properties re-worked
-M4A3(76)W Sherman gun fixed, penetration properties re-worked
-Motor Pool Manpower cost increased: 240 MP --> 340 MP
-Airborne AT gun will now auto-camouflage, similar to the Airborne themselves
-Airborne camouflage properties changed, it will be a slightly longer time before they camo
-Airborne receives a "Suppressive Fire" ability similar to Panzer Elite's Volley Fire
-Added a Captain "Hero", can inspire troops and has increased health, but it is not recommended to send him in by his self
-A full-stock M1 Carbine was added and given to certain units, has a slightly lower fire rate but is more accurate
-Weapon Crews will not move slow after leaving their weapon
-Para-Drop Supplies has no cost
-Riflemen receive a Grease Gun upgrade, gives 4 Grease Guns
-Ranger squad size increased: 6 men --> 8
-M36 Jackson production time increased: 45 seconds --> 60
-Armor Company gives a T26E4 "Super" Pershing, located in the "Tank Ace Depot", one of a kind

T-26E4 Super Pershing


Commonwealth:
-Changed Cromwell Command Tank unit ratings
-Commando HP increased: 85 HP --> 90 HP(Same as US Airborne)
-Commandos now get a toggle camouflage ability in replacement of the camouflage-when-still function, similar to Snipers
-Commando camouflage properties changed
-Bren Carriers will now keep their occupants when self-repairing(?)
-Folded PIAT Commandos into an upgrade for Glider Commandos
-Para-dropped Commandos have silenced Sten SMGs, while Glider Commandos have rifles and can be upgraded with Brens and PIATs
-Vickers HMG suppression ability changed: Duration increased from 30 seconds --> 40, recharge time increased from 60 seconds --> 80
-HQ trucks now generate command territory, therefore if your main HQ truck is packed up, you won't lose supplies. In addition; this fixes not being able to build in your base if you are US/Wehr/PE(This is a vanilla issue), and you can build production facilities in the same spots as the HQ trucks(?)
-Sapper health increased 60 HP --> 80
-Infantry Section(And all other Company Commander equivalents) upgrade costs changed: Recon Element and Rifle Grenade is 50 Munitions, Bren gun is 60 Munitions, and Medical Supplies is 75 Munitions
-Lieutenant HP increased: 100 --> 200
-Captain HP Increased: 150 --> 350

Wehrmacht:
-Medical Bunker upgrade automatically healing troops fixed, it will now work properly
-MG42 + Repair/Medical bunker upgrade combos fixed, they will not remove the MG42 any more
-Bunker repair upgrade range increased: 75 meters --> 100 meters
-Hero unit Heinrich Severloh, who was an MG42 gunner reportedly responsible for almost 2,000 casualties on D-Day, is added, requires the Defense Doctrine
-Geschutzwagen cost changed: 280 MP, 55 fuel --> 300 MP, 65 fuel
-Bunker hold size increased: 5 men --> 8 men
-Starting bunkers can be upgraded with the medical and repair upgrades
-Knight's Cross Holders receive a Panzershreck upgrade
-StuG IV accuracy vs. infantry increased, it is now slightly less than the Panzer IV
-Volkssturm units were added, requires Terror Doctrine, found in the HQ. Volkssturm have low HP, they can be suppressed rather easily, but they have a whole mix of weapons

Panzer Elite:
-Panzer Grenadier HP increase: 65 HP --> 80 HP, Assault Grenadiers/Tank Busters are at 85 HP
-Assault Grenadiers now come fully equipped with MP44s(They had 4 MP44s, now they have 6)
-Defensive Operations healing aura increased: 20 meters --> 30 meters
-Scorched Earth receives a special early production Tiger I that fires rounds with "incendiary" shrapnel, as well as a smoke barrage ability fired via smoke launchers, limit of one at a time, located in the Panzer Support Kommand, needs "Heavy Armor Support"

Tiger 101


-Infantry Half-Track hold size increased: 9 --> 10
-Luftwaffe receives Schultz The GERMAN ACTION COMMANDO! hero, a Brandenburger equipped with an MP-40

SHULTZ THE GERMAN ACTION COMMANDO


-Receives a StuG III, located in the Panzer-Jäger Kommand

Do note: These are NOT the final changes, and V0.3.0 is NOT limited to these.

P.S.: If you are playing The Bush Mod and experience a bug, DO share with us!

P.S.S.: THE BUSH MOD VERSION 0.3.0 IS RELEASED! What the frick are you waiting for!? GET IT!

The Bush Mod V0.3.0


P.S.S.S.: A full list of changes and an accompanying "guide" is being done. Guide should be done around the release of V0.3.0 or a bit after.

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