A mod for Axis and Allies that rebalances and allows for more troops to be deployed at one time. See changelog in download for detailed list of changes.
WWII: Die riesige Armeen Mod For Axis&Allies Requirements: A decent computer Install: Place in Game Directory- C:\Program Files\Atari\Axis & Allies
Bugs:
None discovered yet, but if the battle has lasted a while, it might be good to save routinely to avoid a crash. Random crashes can occur.WWII: Die riesige Armeen Changes:-One new song for the soundtrack
-Nimitz gets Atomic Bomb back, but it will never recharge and costs more XP but it deals much more damage and has an area triple the size
-WWII Mode Rebalanced. Germany and Japan are more powerful so that they can conquer all 3 enemy capitols.
-Recon Infantry cost increased to $40 because they gain XP faster than regular regiments. Recon infantry take a little less damage from gunfire.
-Unit Cap increased to 30 and redone. Now, individual regiments don't take up a slot, Troop HQs take up 1-2 slots.
-Supply Depots cost more and provide 50% money than in Morgenblitz
-Bunkers have more health and do much more damage, but can only target two enemies at a time.
-Artillery Batteries have more hp, def., and damage but less demoralization
-Artillery and AA Batteries have less upkeep
-Ammo and Oil Depots take up no building slots when deployed, but leaving them in a truck takes up a building slot
-Building limit increased to 30. Now Corps HQs take up 4 slots deployed and Airfields take up 2.
-Ammo and Oil Depots are 20% more productive
-Airfields take up 20 oil but air attacks are cheaper
-Accurate bonuses from regional buildings(ex. African Refineries provide more oil, USA Banks provide more $) MorgenBlitz Changes:
Generals: All generals now have 5 special ops (4 if not counting corps reorg).WWII: Costs for units and upgrades reduced, sides start with more units. Axis now must capture all three enemy capitols to win.Special Ops: Atomic Bomb removed, replaced with Carpet Bombing (come on, America only had TWO of the things, why let them drop like rain every battle? Some other special ops changed (cost, effectiveness, etc.). Kamikazi and Vengence now much more effective, about equal to carpet bombing, to justify their equal XP cost. Maskirovka and Panzer Hohle now create a full strength medium tank regiment, but the regiment cannot be resupplied.Airfields: Now hold 8 fighters and 4 bombers each. Supply depots: Quick sources for cash now. Add +10 to cash income as well as +5 oil and ammo. Cheap and quick way to improve economy as well as strengthen supply lines.Carriers: No longer detract from resources, and carry 10 fighters and 4 bombers.Battleships: No longer detract from resources.Sides:
Germany: given major boost, Tiger I and II greatly improved in health, Pz 4 slightly improved in health and attack, can research many more upgrades (infact, non german players should focus on taking out a German player quickly, or the units can become frighteningly powerful).
Japan: Sniper unit greatly improved (range and fire rate improved). Zero moves faster (almost useless upgrade except for scouting). Given more upgrades.
Russia: IS-2 stronger in health. KV I given stronger attack and armor. More upgrades.
USA: Can build marines at all battleships. Airfields have 1 extra bomber and 2 extra fighters.
Great Britain: Best anti-air units in game, with stronger, faster, and more long range attacks. SAS troops have more range and have a slightly stronger attack.
Upgrades:
Schurzen now also increases health of German Tanks, adds resistence to explosives and gunfire, and defence value.
Garand Rifle further decreases reload time.
Entrenchment now decreases entrenchment time by 50%.
Mech Reliability now adds 15% health.
Regular AT infantry upgrade now adds 15 to attack value.
Panzerfaust AT upgrade now adds 25 to attack value.
Coscription now decreases infantry cost by 40%.
Improved Logistics now increases Visability and Supply Zone by 7.5.
Marksmanship adds 3 to attack value.
Improved Machine Guns turns Machine guns into scary infantry killers (the way they should be) with a +10 to attack value.
Units using sub machine guns benifit from improved machine gun upgrade.
Special Forces is now available to all sides, is cheaper, and adds 15% health.
Military Surplus is cheaper, and available to all sides.
Improved Recon adds +10 to sight.
Long Range Artillery adds +10 to range and bombard.
Improved Mortars adds +10 damage, and reduces fire time by 25%.
Ammunition and Oil Production upgrades now increase each by +10.
Please Rate the mod!
you should post some more screens of your mod during game-play. for instance: a shot of your new Atomic Bomb special op in action would be nice.
it would also be good to show people some of the new ops that the generals are using.
That's good advice; I'll put some more screens in when I get time
is the mod dead,because i see some interesting stuff from the screenshot