The aim of this project is to give Star Wars Battlefront II players the feeling of the TCW show but still experiencing the classic gameplay style they always loved. Units will be organized as MMO classes, trying to give each one a special role that fits a certain team play (like healer, tank, etc.), but the core and the spirit of the game will be not touched. New maps will be included thanks to the permission of many good modders you already know (Umbara: Shadow Forest, Coruscant: Modern Warfare, Attack on Venator, etc.) and new amazing characters models, visual effects and weapons. Stay tuned for more and check the mod amazing photo gallery!

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Duchess_Skye
Duchess_Skye - - 278 comments

Just make it more inaccurate instead, that's how it was in the show

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i2Bros Author
i2Bros - - 1,290 comments

I know but it was ridicolously op.

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Duchess_Skye
Duchess_Skye - - 278 comments

Ye... I tried it.

Anyway giving it back the ability to full-fire and making it quite inaccurate would make for a fine situational weapon methinks.

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i2Bros Author
i2Bros - - 1,290 comments

If you like I can give you the odf files so you can help me balance it. If it's too precise I give it only to the heroes and such.

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Duchess_Skye
Duchess_Skye - - 278 comments

Sure, however I haven't modded BF2 much, so it may take some time.

If I don't forget it completely that is xD

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Ikanite
Ikanite - - 506 comments

Great work! Maybe a faster overheat to balance it?

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i2Bros Author
i2Bros - - 1,290 comments

Since the gun has ammo and has a cast time before actually shooting an overheat would kill all the fun. In the show we see clones firing this beast to the last bullet and so it should be in the mod.

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Description

- Damage reduced from 200 to 80.
- Spread increased from 0 to 1.7.
- Optimal range reduced to 10 meters.

Developer Comment: As stated by many, the clone minigun was a bit OP, so we tried to tune his power a bit down, but we also tried to keep in the fun factor. It's still a clanker grinder, but it's not a sniper rifle anymore.