The team behind this project is introducing The Lord of the Rings: The Battle for Middle-Earth franchise to a brand new game engine - Unreal Engine 4. Relive the magic that made this franchise stand out in the RTS genre in glorious high definition. Unlike other projects that are modifications made to the original SAGE engine, The Battle for Middle-Earth: Reforged is being completely rebuilt in every aspect in Unreal Engine 4. Prepare for a completely new experience in the greatest addition to The Battle for Middle-Earth franchise that has ever been attempted. The Battle for Middle-Earth: Reforged is a non-commercial fan project currently under development. All rights belong to their respective owners.
Renders of Elven Fortress highpoly model.
The tree-related upgrade will soon be shown as well.
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Pay a visit to our forum: Bfmereforgedforum.org
These look great, but now I'm really confused. Which version of BFME are going with? BFME2 (free base building) or BFME (plot-based base building)?
Free building, like BFME II
Ah, would you be able to implement walls similar to BFME 1's citadels or would that be too difficult to achieve?
That was really the only thing I felt was missing in BFME 2, which also kind of removed the "epic-ness" of turtling or defensive fighting, especially in the campaign.
Very nice, keep up the good work!
Have you modified the available factions of the game like other mods( f.e. Lothlorien, Rohan, Gondor) or do they stay the same (Men, Elves etc..)?