You're a police officer dispatched with a couple of squad-mates to find a 9-year old boy by the name of Brandon. When you enter the mansion, there is no sight of your squad-mates and the light has dimmed to a light blue as if there is no daylight inside of this building. As you explore the mansion, you find it's haunted. Moving objects, blood-thirsty monsters. After a while you begin seeing them when they aren't even there. Even the ones that are not there can actually hurt you. Your job is to find this boy, and there's no turning back. ----- How he got in there? It was the boy's birthday party.. 5 friends over. In order to 'prove' his aging to 9 years, his friends made him go inside the mansion for 10 minutes. 30 minutes passed and he hasn't returned, the friends don't want to go in. So they resort to telling the parents, the parents call the police.Credits:Map Creation: DragonRuinsScripting: DragonRuins--------------------------------------

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Discuss the CS Here (Games : Amnesia: The Dark Descent : Mods : The Bad Birthday : Forum : General Discussion : Discuss the CS Here) Locked
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Jul 23 2012 Anchor

Here you can talk about anything you want about the CS. Things such as what you liked/didn't like about it.

Konaruhi
Konaruhi Bug Finder
Aug 4 2012 Anchor

I didn't know where to put this, cause it's not technically a glitch per say, but I think you should be aware of it. I spent about 20+ minutes looking for a key that didn't exist. On the basement level, after you unlock all the doors and such, you *supposed* to be....dare I say..."Falcon Punched" through a door by a Brute to get to the Wine Cellar. Well, at first that didn't happen for me. I pressed on the door multiple time and the Brute never appeared. Of course, at that time I didn't know that a Brute was supposed to Falcon Punch me through the door, so I just assumed that I missed a key or an item somewhere. Since I normally play it safe and don't open/go through all of the rooms, I just thought that the key was in a room/cell somewhere. After I checked and re-checked all of the rooms but one, I came across a room that I (apparently) hadn't gone into. Of course that was the room that a *grunt appears. Of course after it killed me and after some more time spent looking for a key I just gave up and when back to this "locked door", just to make sure that I hadn't made a mistake and only thought it was locked. Then the brute come out and Falcon Punch me through the door. So, I guess you have to trigger all of the jumpscares/monsters before moving on. It really annoyed the crap outta me searching for the nonexistent key , however it really gave me big scare when the brute came up behind me because I had already been in that room and was expecting nothing to happen.

* On the grunt note, I will say that if you stay in the corner of the cell room (the corner opposite of the bed), the grunt will just stare at you through the bars, won't do anything, and won't make any attempts to break through the door. Only when you go to the corner of the room where the bed is, that's when the grunt will break through the door and get you.

Aug 8 2012 Anchor

After I saw your playthrough on that episode, I decided to jump right back into the editor and fix it up a bit. I pulled the collide area back a bit and widened it. No body should be able to miss the scare unless they stand at just the right distance to open the door. But since your supposed to be running from the brute, hopefully it will be completely functional.

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