TAM v1.92 is finally there. It fixes a lot of issues, including AI, technology speed and unit balance. Follow the download link on the first page of this thread. Only one mirror is up now, others coming soon. There are two new maps, and all maps now start with ?TAM??: - TAM Mediterranean (Small) - TAM Magna Graecia (Huge) New Unit Balance: - Archers: High of collateral damage, good vs Javelineers, high withdraw chance, can defend cities. - Javelineers: Very low collateral damage, good vs Cavalry & Heavy, low withdraw chance. - Catapults: Low collateral damage, good at reducing city defenses. - Fire Catapult: Extremely high collateral damage vs cities, bad a reducing city defenses. - Cavalry: Good vs Medium, horrible at city defense, bad at city attack. - Chariots: Good vs Medium & Skirmishers, horrible at city defense, bad at city attack. - Horse Archers: Low collateral damage, very high withdraw chance, horrible at city defense, bad at city attack. - Mounted Javelineers: Very low collateral...
TAM v1.92 is finally there. It fixes a lot of issues, including AI, technology speed and unit balance. Follow the download link on the first page of this thread. Only one mirror is up now, others coming soon.
There are two new maps, and all maps now start with ?TAM??:
- TAM Mediterranean (Small)
- TAM Magna Graecia (Huge)
New Unit Balance:
- Archers: High of collateral damage, good vs Javelineers, high withdraw chance, can defend cities.
- Javelineers: Very low collateral damage, good vs Cavalry & Heavy, low withdraw chance.
- Catapults: Low collateral damage, good at reducing city defenses.
- Fire Catapult: Extremely high collateral damage vs cities, bad a reducing city defenses.
- Cavalry: Good vs Medium, horrible at city defense, bad at city attack.
- Chariots: Good vs Medium & Skirmishers, horrible at city defense, bad at city attack.
- Horse Archers: Low collateral damage, very high withdraw chance, horrible at city defense, bad at city attack.
- Mounted Javelineers: Very low collateral damage, good vs Heavy & Cavalry, horrible at city defense, bad at city attack.
- Medium: Good at city attack.
- Heavy: Good vs Archers, can defend cities.
- AI is less influenced by religion (+/- 2 max modifier)
- AI is more likely to build military units for assaulting cities
- AI places more weight on certain units for certain tasks (skirmishers for attacking rather than defending, etc).
- All Archer-type units given +50% when attacking Javelineer-type units , collateral damage effectiveness doubled
- Dacian Peltast takes the place of the Armored Javelineer
- Spearmen: Terrain defenses removed, given +10% city defense, Mycenaean Hoplite given +15% city defense (Kambsor nothing)
- Armored Spearmen: Terrain defenses removed, given +15% city defense
- Pikeman: Terrain defense removed, bonus vs. Cavalry units reduced to 25% (from 50%)
- Shrines: No longer give global religion commerce, or religion spread, but +2 commerce and +4 culture
- Alchemist: Requires 3 libraries
- Merchant Vessel: Trade mission gold halved
- Trade Barge: Trade mission gold halved, limit 2 per player
- Mounted Skirmishers removed, now part of the Skirmisher Unit Combat Type
- Initial City Maintenance: 1 gold (from 0)
- Max Distance City Maintenance: 40 (from 25)
- Initial Gold Per Unit: 2 (from 1)
- Vineyard: +1 gold (no commerce bonus)
- Public Court: -25% maintenance (from -50%)
- Public Baths: No longer gives commerce bonus, or ability to turn 2 citizens into merchants
- Observatory: Requires Library, can build 1 for every 3 libraries
- Caravan House: +2 gold, Trade route modifier 25% (from 40%), only 1 merchant allowed, cost 120 (from 75)
- Smithy: Only 1 citizen into Engineer (not 2)
- Cottage, Hamlet, Village: +50% upgrade time, +1 build turn
- Financial trait now gives +1 commerce for every plot with 3 commerce (not 2)
- Upkeep slightly increased
- Minoans added as a playable civilization
- Two new maps added: Magna Grecia
- All cavalry units given -80% city defense
- Elephant withdrawal chance removed
- Kambsor withdrawal chance removed
- Heavy Unit cost raised ~20% , Spearmen cost raised to 45 (from 35)
- Defensive bonuses removed from chariots and chariot archers
- Included SimCutie?s colour values
- Changed Civilization colours
- Legionary is now heavy
- Infantry is now heavy
- All archers & comp archers, bowmen withdraw chance when attacking now 50% (promotable to 80%)
- All archers have +25% city defense, access to city defense promotions
- Composite archers have +25% city defense, access to city defense promotions
- Chariot Archers more powerful, more withdraw chance, less collateral dmg
- Mounted Javelineer more powerful, less collateral dmg
- Cavalry units: +100% vs Siege, +50% vs Medium, -25% vs city attack, -80% city defense
- Chariots: As cavalry, plus +25% vs Skirmisher
- Fire Catapult: +100% city attack, more collateral dmg
- Falxman: +25% city defense, no longer gives hills defense bonus
- Onager: Reduces city defenses by 50%
- Renamed religious buildings
- Changed access to promotions for more diversity
- Council of the Elders: Gives more free units, no free XP, but allows Conscription
- Conscription order: Javelineer, Armored Javelineer, Bowman, Berserker (UU), Pikeman, Huskarl (UU)
- Forum: -25% number of cities maintenance
- Aristocray: +1 Trade Route per City
- Bureaucracy: +1 hammer per Town
- Civil Laws: No longer gives Town bonus
- Exploration: +1 Trade Routes
- Currency: No extra Trade Routes
- Added ?Archer? UnitCombat, all archers and horse archers are part of it, all javelineers and mounted javelineers are Skirmisher