Head bobbing - it's awful.
And get rid of the movement sound D:
Mapping - I hope it will be better + some way to show the player the way.
The only things I liked was the music and gameplay.
I agree that the head bobbing could be a bit more subtle and that it could have another movement sound (something faster and maybe more intense. But the mapping, I mean, it's initial designs these. Nowhere near done (as far as I believe).
Christ, it seems that every mod I turn to people are complaing about headbob or camerashake. I, personally really like the camerashake; it makes the experience much more immersive, especially when there isn't a point of reference to suggest your actually walking, instead of floating; ie: a bobbing gun.
My two cents: You should try adding some other reference elements to the view to prevent the headbob from becoming nauseating. Mirrors Edge pulled this off by adding Faith's arms pumping back and forth as she ran.
I hate head bobbing too...
When I walk IRL I my view does not shake like I'm drunk all the time. Dunno why, maybe because my eyes negate the movement of my head.
Great job. I forgot to say this, but I LOVE the altimeter. Gameplay's great, but I'd like you to finish ONE map, just so we can see the style of the game.
Yes we will eventually have detailed environments, although time trials will be the last maps (if ever) to see these. They are really more of competitive arcade style maps, not really fashion statements.
you should make it so: when you press left mouseclick you fire the hook from your left hand and when you press right click you fire it from your right hand, so you can be more faster, i think
I agree, even if its just alternate firing with one click, just having the grapple come from the right arm looks abit awkward and would hopefully look alot more fluid if the character alternated arms.
Hi! Well erm, not much to say! Of course, the textures aren't what you guys want them to be yet, and I don't know what kind of textures you will use, but I think the flashy colours you've got right now (a bit like Mirror's Edge!) make it feel alright. The head bobbing is indeed a bit exaggerated in my opinion (I just ate a pizza and got dizzy because of the running-parts ^^ ) but the gameplay is nice and it seems as if you're going to make a great game for us :)
Looks really fun to play, good work
Nice gamemode, can make some good fun, btw, the music reminds me of HL2-soundtrack, that's a huge positive point!
(buried)
Head bobbing - it's awful.
And get rid of the movement sound D:
Mapping - I hope it will be better + some way to show the player the way.
The only things I liked was the music and gameplay.
I agree that the head bobbing could be a bit more subtle and that it could have another movement sound (something faster and maybe more intense. But the mapping, I mean, it's initial designs these. Nowhere near done (as far as I believe).
Christ, it seems that every mod I turn to people are complaing about headbob or camerashake. I, personally really like the camerashake; it makes the experience much more immersive, especially when there isn't a point of reference to suggest your actually walking, instead of floating; ie: a bobbing gun.
My two cents: You should try adding some other reference elements to the view to prevent the headbob from becoming nauseating. Mirrors Edge pulled this off by adding Faith's arms pumping back and forth as she ran.
Not everyone likes weird camera movements, I myself aren't crazy about it, makes me dizzy.
Yeah... I see what he means... feeling a bit sea sick here mate...
Overall, great to see the polish coming along.
I hate head bobbing too...
When I walk IRL I my view does not shake like I'm drunk all the time. Dunno why, maybe because my eyes negate the movement of my head.
Great job. I forgot to say this, but I LOVE the altimeter. Gameplay's great, but I'd like you to finish ONE map, just so we can see the style of the game.
Have you planed to make a very detailed environment ?
Like we can see in Mirror Edge ?
Very good ! Tracking since the begining !
Yes we will eventually have detailed environments, although time trials will be the last maps (if ever) to see these. They are really more of competitive arcade style maps, not really fashion statements.
Maybe you can ask this guy to let you use his models.
Just an idea. ;)
http://www.generalvivi.com/blog/
Those models are currently being used for Mirror's Edge: Source...
Derp.. >_>
very nice, but ... loose that "headbob" it is annoying already =D
you should make it so: when you press left mouseclick you fire the hook from your left hand and when you press right click you fire it from your right hand, so you can be more faster, i think
think bionic commando not spiderman
and to the people making this mod i love you
I agree, even if its just alternate firing with one click, just having the grapple come from the right arm looks abit awkward and would hopefully look alot more fluid if the character alternated arms.
Looks great so far this mod.
It really needs some concrete textures I think.
Hi! Well erm, not much to say! Of course, the textures aren't what you guys want them to be yet, and I don't know what kind of textures you will use, but I think the flashy colours you've got right now (a bit like Mirror's Edge!) make it feel alright. The head bobbing is indeed a bit exaggerated in my opinion (I just ate a pizza and got dizzy because of the running-parts ^^ ) but the gameplay is nice and it seems as if you're going to make a great game for us :)
the next mirrors edge? :3
and I like the headbobbing....
I enjoyed this one. You should make make a puzzle game type.
love it
I like the soundtrack better than the gameplay
CooL