Hey all, thank you so much for all the feed back we received on our last news post, hopefully this one is viewed as an apt response to the last one. First off I would like to articulate where we currently stand on the engine swap issue internally. Hopefully the transparency will help us, help you, help us all.
FAIR WARNING, below the video is the more in-depth side of the engine transition discussion, if you just care about the continued source development (which is being continued) check the video out, and skip the bottom half of this post.
Timetrial with new goals system and Zach's latest map
We are NOT actively working on an Unreal build, it's simply an idea that has been tossed around for some time since the UDK is now targeted at small developers. They have a solid set of tools that are updated monthly. It also would allow for more detailed environments and the main thing we would love, much bigger maps.
That being said I want to address key concerns:
A lot of people complain about how the UDK “feels” different, which I agree it does. I am not willing to have this sliding floaty movement in Tension. So believe me when I say, the movement will be very similar to how it is now. If it isn't, we wont be sticking with Unreal.
Art Style -
Another concern is the art style, most of the UDK games are “blurry” and “gray/brown”. This is mainly because of assets, not the engine itself. We will be implementing our unique art style that looks very different from a lot of FPS's on the engine.
All that being said let me introduce our proposed solution: since we are strapped for time/resources we are going to work on polishing off the Source version of Tension into a playable timetrial based game. The release will consist of a small campaign, simply to learn the controls and a group of globally ranked timetrial maps.
While it's being put to the test by all of you, we will try out the UDK. If we decide the UDK is up to snuff and the community seems to want a full story game as well as improved mechanics added features, we'll begin the monumental task.
Believe me when I say, I love this project, I will not be releasing something that I think is below the standard we have always held it to. Thank you all so much for the feedback and continued support, please Comment/E-mail/PM your thoughts,
- Alex Soustek