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Report RSS Ambient occlusion baking experiments (view original)
Ambient occlusion baking experiments
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SplitGuy
SplitGuy - - 20 comments

most better shadows

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Jokerme
Jokerme - - 1,170 comments

Wow, talent.

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kfhammond
kfhammond - - 46 comments

Can unreal ed bake the lighting in an environment? or are going to have to export the scene, bake it, then reimport it?

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choco Author
choco - - 74 comments

well its all baked in unreal, all the light maps are rendered in the editor, I didn't use any 3d application (3dsmax) to render the lights. What your seeing here is a mix of bsp and static meshes.All I'll need to do is just build the lights in unreal editor :D

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Description

Well I've been trying to find a way how to make the unreal engine render an approximation of the ambient occlusion for a whole level. I've ended up with this result. I'm still discovering the technique I came up with.
The light maps, occlusion maps where all rendered in the editor, I didn't use any 3rd party tool to render the lights.
This technique has "zero" performance cost since all the calculations is done offline.
(Right click on "view original" and open in a new tab or window to see the screen shot in full size)