When someone fighting with a company of heroes, you might be engaged with a company of some odd things... So the fun begins!
Cumulative patch, yuh. Maybe I should wait for Halftrack's new Halifax model.
Changelog 2021-06-12
1. Rollback: Allies Unlock Grenade, Stickybomb & BAR return to origin game; upgrade BAR will also unlock Bazooka.
2. Increase accuracy of M2HB(team weapon) at farthest range from 0.15 to 0.16.
3. Decrease guards of Wehrmacht's officers by 1, which will make officer squads cheaper.
4. Reinforcement cost of Tommy squad changed to 26 (will become 24 when reach veteran 3)
5. Reinforcement cost of M5 ATG changed to 20. AI will use M5 properly.
6. Fixed a bug that made 6pdr be detected at a too long distance.
7. Remove Tommy's sticky bomb; Tommy will grant an AT Grenade ability (like PG's AT grenade, will track its target and slow it down) by Boys Package.
8. Reduce the cost of Panzergrenadier squad with Gewehr43 to 360MP; Panzergrenadier squad with LMG changed from double to a single MG, while LMG34 package is still 2 guns for 125 MU; KP31 Package changed to 4 guns for 60 MU.
9. Fixed a bug when British Commandos picking up an M1919A6.
10. M10 Wolverine won't require Major any more.
11. Increase range of StuG III Ausf.E to 45.
12. Marine won't be reward unit anymore. Now Marine Squad can be deployed in Barracks as elite troop (Supply Yard required), performs as close-combat infantry.
13. Now AI won't flee from artillery attack without warning smoke.
14. Fixed British AI error.
15. When reach veteran 3, Knight Cross squad will grant +10% health and -5% received damage instead of +15% health.
16. Suppression at far distance of MG42 (team weapon) increased by 12%.
17. Player's M5 halftrack with repair kit cannot repair itself now, but AI's can.
18. Fixed a bug on Hummel's barrel when using Overwatch Artillery.
19. Puma with 50mm gun now get triple rof but half duration when using Rapid Fire ability.
20. Remaked Churchills' smoke screen ability: just like what it work in CoH2. Requires veteran 1.
21. Fixed range indicator of AT empalcements.
22. New reward unit: M3 GMC - An M3 Halftrack mounted an M1897 field gun, performs like an SU-76. Can replace M8A1 Scott.
23. Removed Assault Engineer of Armor Company.
24. Panzer IV Ausf.J get a new icon.
25. Brummbar's weapon range decreased to 45, while barrage ability range increased to 90.
26. Cooldown of call in Jagdtiger increased to 120 seconds.
27. Reduced scatter of Tulip Rockets when firing into FoW.
28. Change Pak43 Emplacement & Flak36 Emplacement to a smaller model.
29. Exchanged Rifle Grenade and WP Barrage's position in commander tree of Infantry Company.
30. Fixed smoke cover UI.
31. Now AI will face AT emplacement to correct direction when under attack.
32. Removed Infrared ht's MG.
33. Luftwaffe's air recon will be upgraded to smoke recon.
34. Decreased Centaur AA's accuracy against light armor units.
35. Paratrooper upgraded with recoilless will camouflage in either heavy cover or light cover.
36. M20, M8 & T17 can build regular mines, while AT mines will be unlocked in Armor Company commander tree.
37. Range of Pathfinder & Jager's snipe ability increased to 45.
38. Once deployed, Pathfinders, Sturmtruppen, Goliath & Fallchirmjager will be camouflaged for 6s, except called in by infiltration.
39. Though Allies AI don't use howitzer properly, now it won't be built by ai player; Wehrmacht ai now can build Pak43 emplacement if defensive doctrine chosen.
40. Thanks to the developer team of Far East Mod, bugs in Campaign Wolfheze were finally fixed.
41. AI player won't place mines under your (or itself's) ass anymore.
42. Volley Fire abilities now disabled in garrison.
43. Commonwealth jeeps can place flare trip mine.
44. Removed Tommies' flamethrower upgrade; they get shotgun now.
45. Now tank traps & road blocks can provide cover properly.
46. Fixed wrong name of PZ3 Ausf.N.
47. Reworked Munition Halftrack's aura range: 20, but will be 30 when reach veteran 3 (by shared exp)