Powered by the award-winning Unreal engine, TacticalOps: Assault on Terror throws you into the life-and-death world of counterterrorism. Join the Special Forces or the Terrorists in a subversive battle of good versus evil. The side you choose is up to you. In the end, only one can triumph.
Unofficial patch for TO:AoT made by fans community. It's recommended to install v.3.4.0 patch before updating to v.3.5.0 to avoid possible mismatches while playing online.
Changelog
#Fixed:
- hostage hit sounds
- fly-over-objects exploits
- ladder tops pushing players upwards
- various No Recoil bugs
- nades not correctly exploding when killed while trying to throw a nade
- hovering in the air while hacking a panel
- selling armor when dead
- sniper Bob after selling sniper
- hostages not being rescued when entering rescue zone
- climbing-the-mountains exploit
- nades position error between client / server
- unlimited nades exploit
- unable to throw nades after a fast weapon switch
- illegal HUD / model kicks
- various Accessed Nones
- double weapon IDs
- behindview exploits
- dropping weapons through walls
- crash in bot code
- weapon firing after bomb planting
- weapon firing in preround
- engine bug which allowed you to get ghost cam ingame
- infinite M4 nades exploit
- rotated view after being killed
- some reloading bugs
- bomb disappearing
- unexisting knife anim
- weird letters in player name making it impossible to join IRC
- double preround in practice session
- several security problems
- various buy system exploits
- little aim error problems in water
- Water floating in the wrong direction in some maps when playing as client
- hacking/defusing causes nade to unprime
- client server de-sync when crouching on sloped surfaces (e.g. scope bunker area)
- zoomed crosshair drawn incorrectly
- bug in client side move calculations
- mesh drawn at the wrong location when swimming
- hostage taunts for players
- knife not properly hitting when it should
- “say дьцЯ” etc. chars on Linux servers
- bots leaving the game with the C4
- extremely high throwing knife damage bug in water
- spectators not seeing death messages
- sniper accuracy bug when jumping
- idle manager
- dark skin underwater after firing an auto weapon
- some swimming exploits
- walking out of buy zone in preround
- "say ;text" not working
- smoke nades blocking movers (icy elevator)
- scoreboard and buymenu broken after failed connect from ingame
- crouching stairs up/down
- GUI and menus being active at the same time
- zoom in free cam after switching from a zooming player
- game info not being updated properly
- some zoom problem with weapons dropped by somebody who was sniping while being killed
- nade hits causing FF even if it is disabled
- name of the person being specated was not being shown
- C4 being undefusable when a dead body is on top
- selling not full clips giving too much money
- shotgun anims not playing properly
- M4M grenades not being destroyed after round end
- "Walk" exploits
- blood in preround
- viewtarget change after death although a proper viewtarget had already been set
- hitlocation when drowning
- demorec not working properly when not using stopdemo
- various menu stuff overlaying the team select menu
- blood going through walls
- nickname change in IRC not being recognized by the browser
- knife slash sound not being played at the right time
- laser dot size bug
- hostages not having hitzones
- no hitboxes with throwing knifes
- spectator cam staying after the death of the pawn being spectated
- buyzone desync between client and server
- various action menu bugs
- being flashed through movers (doors)
- concussion particles not being destroyed in preround
- missing ":" in TOIRC
#Changed:
- longer able to address hostages through walls
- now you can look around in preround
- replaced Fire, AltFire and Crouch functions
- no weapon pickup when full ammo
- removed bogus UT commands
- reduced traffic by 10%-40%
- reduced server load by 10-25%
- reduced server load during shooting by ~80%
- reduced the serverload caused by spectators and dead players
- removed "one hitbox fits all" code, added more realistic hitzones
- fixed knife hitzones
- double binds are now limited by TO
- hack / defuse is now serverside
- SaveConfig does not have an instant effect anymore to prevent lag scripts
- console does not auto scroll down anymore, supports colors and shows the IP of the current server in the title
- when throwing a nade and quickly changing team you won't damage your ex-team-mates anymore
- random team is now really random
- binocs mass
- default IRC server
- now you can’t stand up anymore when your collision cylinder would expand into someone else's and would kill him
- when nades hit a window and don’t have enough pressure to destroy it they now bounce back
- MinMoney is now -9999
- laserdot and flashlight are now predicted clientside to save network bandwidth
- eyehight is now more realistic when swimming
- TO will not spawn too many smoke particles when there are already enough
- taunts are only locally executed when playing active
- no talk anim in water
- removed extended TO banlist (TOST now handles this)
- model selection screen now remembers last used model
- display teamnames instead of numbers in the serverbrowser
- when weapon is in zoom mode and you activate the scoreboard, you will now still see the weapon scope
- it's now possible to change teams more than one time per round if you are admin
- TO will not spawn too many blood drops anymore
- eyeheight is now no longer reduced during shooting (removed viewshake)
- now you get a refund for your weapons if you change team in preround
- the buymenu now disappears when walking out of the buyzone
- slash sound is now played when the actual hit check is done
- no team selection when playing demos
- spectating is now less laggy
- increased msg price by 500$
- topics are now shown in TO IRC
#Added:
- one easteregg ( one thing that didn't make in the retail version )
- ServerIPToClipboard command
- Built in support for colored crosshairs
- remember laser on/off for M16 / DE (optional)
- ignore all / none
- TO_Mutator class
- TO_Mover class
- custom message box on connection failure
- switch for hitflashes
- improved spectator say command
- ServerQuality command to check for high server cpu load / tickrate
- better HUD tab in preferences
- netspeed for each player is now in the HUD
- new better buycommands
- switchfiremode command
- option for auto teaminfo
- TOScreenshot function with brightness and flush option
- hud info for firemode
- Option to display rounds played instead of time for players in the scoreboard
- notification when using an invalid ID with ignore
- option to disable objectives on connect
- new OpenGL renderer
- F6 now aborts server pinging
- a powerful server filter
- optional coloring for good / passworded servers
- display admin say in the console
- idle manager timeout can now be configured
- show who threw a grenade
- "FixGUI" command
- Whisper, WhisperTalk, Echo and QuickConsole commands
- timestamps for TO IRC