See below for more info/changelog/instalation instructions.
Supreme Destruction V1.0 (Full Version)
Instalation: Make a backup of the following files:
For Supreme Commander 2 Non-DLC: bp.scd, lua.scd, uncompiled_lua.scd,
For Supreme Commander 2 with DLC: bp.scd, lua.scd, uncompiled_lua.scd, z_lua_dlc1.scd, z_uncompiled_lua_dlc1.scd.
After that, copy over the files in the mod's zip to your gamedata folder,
and that's it!
Changelog:
UEF
*Land
-Stone Head Tank - Heavy Siege Tank:
Mass Value: 400
Energy value: 1000
Built By Land Factory.
**Experimentals
-Fatman II - Experimental Land Factory/Heavy Assault Tank:
Mass Value: 1000
Energy value: 2350
Built on the ground by Engineer or ACU.
*Air
**Experimentals
***Extreme Experimentals
-Tha-Sh33ld - Experimental Alien Flying Shield/Bomber
Mass Value: 30000
Energy Value: 80050
Built By Air Gantry
*Naval
-None
*Structure
-Tier 2 Land Defense:
Mass Value: 925
Energy Value: 2060
Built By Engineer or ACU.
-Tier 2 Air Defense:
Mass Value: 925
Energy Value: 2060
Built By Engineer or ACU
-Tier 3 Ballistic Missile launcher:
Mass Value: 2100
Energy Value: 5000
Built By Engineer or ACU
-Tier 3 Land Defense:
Mass Value: 3000
Energy Value: 10800
Built By Engineer or ACU
-------------------------------------------------------------------------
Cybran
*Land
-Supreme Loyalist - Heavy Siege Assault Bot
Mass Value: 400
Energy Value: 1000
Built By Land Factory.
-Brick bot - Assault Bot
Mass Value = 475
Energy Value = 1250
Built By Megalith Mk. III
**Experimentals
***Extreme Experimentals
-Megalith Mk. III
Mass Value: 23300
Energy Value: 70250
Built By Land Gantry
*Air
-Clear Sky - Stealth Bomber
Mass Value: 155
Energy Value: 520
Built By Air Factory
**Experimentals:
-Soul Tearer II - Experimental Heavy Gunship
Mass Value: 8000
Energy Value: 10000
Built By Air Gantry
*Naval
-None
*Structure
-Tier 2 Land Defense:
Mass Value: 925
Energy Value: 2060
Built By Engineer or ACU.
-Tier 2 Air Defense:
Mass Value: 925
Energy Value: 2060
Built By Engineer or ACU
-Tier 3 Air Defense:
Mass Value: 3000
Energy Value: 10800
Built By Engineer or ACU
-Tier 3 Land Defense:
Mass Value: 3000
Energy Value: 10800
Built By Engineer or ACU
-------------------------------------------------------------------------
Aeon-Illuminate
*Land
-Iron Rain - Heavy Mobile Artillery
Mass Value: 400
Energy Value: 1000
Built By Land Factory.
**Experimentals
-Galactic Colossus - Experimental Assault Bot
Mass Value: 1300
Energy Value: 4250
Built By Experimental Gantry
***Extreme Experimentals
-Universal Colossus - Extreme Experimental Assault Bot
Mass Value: 20075
Energy Value: 60250
Built By Experimental Gantry
*Air
-TooMuchWatawr - Torpedo Bomber
Mass Value: 35
Energy Value: 120
Built By Air Factory
**Experimentals
-Mergy - Air Superiority Fighter
Mass Value: 520
Energy Value: 1030
Built By CZAR
-CZAR - Experimental Mobile Air Factory/Flying Saucer
Mass Value: 8000
Energy Value: 20000
Built By Experimental Gantry
*Naval
-Infinity - Frigate
Mass Value: 100
Energy Value: 500
Built By Naval Factory
-Oblivion Mk. III
Mass Value: 460
Energy Value: 1200
Built By Naval Factory
*Structure
-Tier 2 Land Defense:
Mass Value: 925
Energy Value: 2060
Built By Engineer or ACU.
-Tier 2 Air Defense:
Mass Value: 925
Energy Value: 2060
Built By Engineer or ACU
-Tier 3 Air Defense:
Mass Value: 3000
Energy Value: 10800
Built By Engineer or ACU
-Tier 3 Land Defense:
Mass Value: 8000
Energy Value: 20000
Built By Engineer or ACU
-Defense Poofer - Rapid Fire Support Artillery
Mass Value: 800
Energy Value: 2800
Built By Engineer or ACU
downloading
Downloaded, installed and SC2 doesn't start....
1. Do not use the mod with the mod manager
2. Do not use the mod with other mods
3. Make sure you apply the mod on a clean install of Supreme Commander 2. If you want to make your install a "clean" install, go to steam and make it verify integrity of supcom 2's cache.
I know a bunch of people that this mod works for so i'm sure the error is somewhere on your end.
See if it helps.
Tried a few things and now it works. Nice mod.
sorry for late reply but what did you do to fix your problem? cause im in the same problem as you
The stone-head tank is pretty destructive, maybe a little too much. I launched 21 of them with the Noah and they destroyed half a base.
Maybe you should let it be a little less destructive....
For it's cost and build time it's not that destructive, the fatboy II for example only costs 100 mass more and 200-some more energy but packs a whole lot more punch. But, as you pointed out, the Noah makes it very easy to produce stone heads. I have made it so that you can not build the stone head with the noah unit cannon anymore, the change will be applied in V1.1.
Any chance of making this work with the mod manager?
Hi RK4000, thank you very much for the mod but I can't start SC2, can you help me please?
HOW TO INSTALL
can you give toturial video pls! how
i have retail version of suppreme commander (steam version) where do i put the file?
if u guys r wondering how to install there is a readme in the .zip or w/e u download that explains the whole thing