Super Sonic Generations
In this PC-exclusive graphics mod for Sonic Generations, "Super" Forms are the norm. And then the game actually plays a bit differently once you start using skills and the Hyper Sonic transformation...

Download
BEFORE DOWNLOADING THIS MOD, MAKE SURE TO READ THE "INSTRUCTIONS" AND "FREQUENTLY ASKED QUESTIONS" sections of this page.

The most recent version of Super Sonic Generations is the 2016 Edition update. In addition to being available for download from ModDB, it can also be found in any of the following 3 locations:
Super Sonic Generations on Mediafire
Super Sonic Generations on MEGA
Super Sonic Generations on Google Drive

As of the 2016 Edition update, Super Sonic Generations is "technically" 4 mods.

  • The "Super Sonic Generations: Full Version" mod includes all of the mod's content, including modified models, modified animations, minor gameplay changes, and modified (plus higher resolution) HUD assets. This version of the mod should NOT be used alongside any stage mods, nor should it be used at the same time as the "Super Sonic Generations: Lite Version" mod.
  • The "Super Sonic Generations: Lite Version" mod only includes the models/animations for the playable character models, along with a few HUD assets. This version of the mod is compatible with custom stages. Just remember to disable the "Super Sonic Generations: Full Version" mod while using the Lite Version mod.
  • The "Super Sonic Generations: Save File" mod allows you to play through the game using a pre-made save file.
  • The "Super Sonic Generations: No-Auto Pilot Boosting" mod disables the ability to fly over levels as Modern Hyper Sonic. This mod should NOT be used alongside any stage mods.

Features

The "Super Sonic Generations: Full Version" mod includes the following features:

  • The models for Classic Sonic, Modern Sonic, Classic Tails, Modern Tails, Knuckles, Shadow, Silver, and Blaze have been modified, making them resemble their Super Forms (or Burning Form, in Blaze's case.)
  • Classic Metal Sonic's model has been changed into a "Classic" version of Neo Metal Sonic (from Sonic Heroes.)
  • The Acceleration skill gives a much greater Speed increase than it does in the un-modded game.
  • The Barrier, Ring Time, Power Sneakers, and the 3 elemental shields can all be used 5 times within a single stage, instead of only once or twice.
  • Modern "Super" Sonic can now utilize the Barrier, Ring Time, Power Sneakers, Invincible Start, and the 3 Elemental Shield skills. Do note that Modern "Super" Sonic is unable to utilize the extra "jumps" granted by the Elemental Shields.
  • The "Super Sonic" skill has been changed into a "Hyper Sonic" skill. Upon collecting 50 rings while using this skill, either version of "Super" Sonic can use the Super Emeralds to transform into Hyper Sonic (from Sonic 3 & Knuckles.) Hyper Sonic is a LOT faster than normal, and only loses 1 ring every second (instead of losing 2 or 4 rings per second.) However, the increased speed can make Hyper Sonic a bit more difficult to control.
  • A vast majority of the game's HUD assets have been remade at a higher resolution, making them look better at 1080p/1440p. Additionally, most HUD assets have been modified to match up with the altered character models.

The "Super Sonic Generations: Lite Version" is similar to the Full Version, but with none of the NPC models altered, and with only a small portion of the game's HUD assets have been remade. It's suitable for use alongside custom stage mods.

Additionally, the "Super Sonic Generations: Save File" mod includes 10 normally impossible skill sets. A list of those is included in the mod's README text file.

Instructions
Before using this mod, you will need to have the following things:

  • Valve's Steam Client (Steam is needed to play the PC version of Sonic Generations.)
  • The PC version of Sonic Generations (You have to buy it within Valve's Steam Client.)
  • Sonic GMI (SonicGMI is needed if you want to use mods in the PC version of Sonic Generations.)
  • 7-Zip (7-Zip is needed to extract the files from the .7z archive the mod comes in.)

If you need help figuring out how to use SonicGMI, the ModDB page for the Sonic Generations Unleashed Project features instructions for SonicGMI.

Frequently Asked Questions
Q: Can this mod be used on the PlayStation 3 and Xbox 360 versions of Sonic Generations?
A: This mod is made for the PC version of Sonic Generations, and is incompatible with the PlayStation 3 and Xbox 360 versions.

Q: Will you ever port this mod to the Playstation 3 or Xbox 360 versions of Sonic Generations?
A: Seeing how I don't own either of those consoles (and thus, have no way of making or testing mods on them,) I'm probably never going to get around to porting this mod onto those versions of the game.

Q: The download link doesn't work. Why is it not working?
A: That's (usually) not exactly a problem I can solve. The download is hosted on ModDB's servers, so if the download link doesn't work, try using one of the three alternate download links that I mentioned earlier in this description. If the download links are truly broken, I will usually do my best to get them working again.

Q: I extracted the mod to the correct location, enabled it in SonicGMI, but the mod doesn't work in-game. Why is it not working?
A: I have no way of knowing for sure. If you haven't downloaded any available updates for the game, download them. If you're using a version of the game that isn't English/Spanish/German/Italian/French/Japanese, then there may be a few minor compatibility issues. If you don't have the Casino Night Pinabll DLC, you may encounter problems with the pre-made save file.

Q: Can this mod be used alongside other character mods (such as Shadow Generations, Sonic Generations: Episode Metal, etc.)?
A: No.

Q: Can this mod be used alongside stage mods (such as the Sonic Unleashed Project)?
A: The "Super Sonic Generations: Lite Version" mod is fully compatible with stage mods. Just make sure to disable the "Super Sonic Generations: Full Version" and "Super Sonic Generations: Save File" mods before playing through any custom stages.

Q: When using the Power Sneakers as Modern Sonic, the music stops playing. Why is that happening?
A: That is a "mostly" un-fixable glitch with the skill, since Modern Sonic was never intended to be able to use it. You can work around this by using any of the unlockable songs when playing with Power Sneakers, since the game will properly play the Sonic Adventure 1 speed-up music like it does when using unlockable music in Classic Sonic's stages.

Q: Those skill sets in the Save File mod are pretty neat. Is there any way I could use them in a different save file?
A: You can give yourself ANY skill set combination by using MainMemory's Generations Skill Edit program.
You'll need to open your Sonic Generations save file within the program. After doing so, you can then give yourself any combination of skills in each of the game's 10 skill sets.

Q: Is there a way to "fix" the ridiculous ring drain the Super Sonic skill has in the original game?
A: This simple mod I made can do that for you.

Q: Is there a way to use the Hyper Sonic transformation without making Sonic (and other characters) look like their Super Forms?
A: That's what my Sonic Generations: Hyper Sonic Edition mod is for. I've even updated it to use the new Hyper Sonic models (and the updated Hyper Sonic graphical effects.)

Q: This mod is good!/great!/awesome!/outstanding!/amazing! Would you mind if I share this mod?
A: Go ahead. Just make sure to credit me (JoeTE) for making the mod, and post a link to either this ModDB page, all 3 alternative download links, or the "release" video I made on my Youtube Channel (which can be found here.)

Q: Where can I find any news and/or updates for this mod (when they happen, of course.)?
A: I typically post news via videos on my Youtube Channel: JoeTEStrikesBack, and I sometimes post news on my Tumblr Blog: JoeTEgamemods.
I may occasionally post updates on this ModDB page as well.

RSS Articles

After 3 years, I've finally made a new update for this mod (along with an update for the Sonic Generations: Hyper Sonic Edition variant mod, which lets you use the Hyper Sonic transformation without any other model/graphical alterations.)

For this new release, I've provided an on-site download for Super Sonic Generations (along with 3 alternative off-site download links just in-case) because a lot of users didn't notice that I'd previously only provided a download off-site (which they would have noticed if they had just read the mod's description.)

I've also updated the Header image and logo to match up with the mod's updated graphics, and I've updated the description with new images and some more up-to-date information. I've also "cleaned up" the mod's comments section (which, at the time of this post, ended up being a complete wipe of all previous comments.) I also removed all of the now outdated screenshots (and will be uploading new ones soon.)

Finally, I'd just like to remind you all to read through this mod's description before leaving any comments and/or asking any questions. I'd also like to remind you all that this mod is still PC-exclusive, and that I'm still not capable of making the mod compatible with the PS3 and Xbox360 versions of Sonic Generations.

RSS Files
Super Sonic Generations (2016 Edition)

Super Sonic Generations (2016 Edition)

Full Version 27 comments

This new update for Super Sonic Generations features higher quality model edits, improved animation edits, higher-resolution HUD assets, and more.

Super Sonic Generations 6.25

Super Sonic Generations 6.25

Full Version 6 comments

In this modded version of Sonic Generations, Super Forms are the norm.

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Supersonic22
Supersonic22 - - 1 comments

Please help

I was playing and sonic, shadow and silver's eyes were faint

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