V5.1 Update
Some Bug Fixes and Minor Balance Tweaks
Compatible with older version’s saved files!
SuperPower Complete Edition
V5.1 Update
Some Bug Fixes and Minor Balance Tweaks
Compatible with older version’s saved files!
--Bug Fixed
Fixed the Tech-tree scrolling problem on certain computers. (Thanks AxGrinder for the help)
Fixed an issue that the relationship with city-states boosts abnormally after building Siam
Fixed an issue when the player loses the original capital, the new city still has a city hall.
Fixed an issue that the corruption in cities go wrong when the player adopts both Tradition and Order policies.
Fixed an issue the player cannot build anti-corruption buildings if turning off the espionage in game settings.
Fixed a bug of collateral damage and AoE damage killing the aircraft units and missile units in cities or on carriers.
--Balance Tweaks
AI will get additional strategic resources when the player enters the modern era.
AI will send more units to the frontline other than stack them around the cities far away.
Some “weak” elite and experimental units get strengthened in their combat strengths.
Siege weapons starts with the promotion of 50% bonus against fortified units.
The construction cost of every shrine and temple reduced by 15% and 30%
--Future Plans
A DLC version of Super Power Mod is expected to make this mod available for the multiplayer mode and solve the corrupted saved files problem.
I’ll try to make this mod compatible with EUI and other popular CIV 5 mods.
A big balance tweak is expected to make the naval combat system more balanced and energy-saving, also making the AI perform better in naval battles.
Other balance tweaks and bug fixes…
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great work
awesome
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