Fixed many CTD and research-overflow related Bugs left in the 4.1 version. Since it is fully functional, you don't need the 4.0 or 4.1 Modpack before installation. Should be compatible with older version’s saved files unless you have the Modern Work Boat Unit in v4.0 (removed in v4.1) in game.
Bug Fixed
v4.1 has been proved to be a failure to solve the CTD problem in v4.0. Now some leftovers have been fixed.
The unexpected RESEARCH OVERFLOW and most CTDs are confirmed to be caused by the lack of “nil” condition in New Trait and Policies.lua. Now it is fixed. (Thanks cocoleche for the codes, 幻影 and 法伊 for testing)
Fixed a problem will cause CTD or corrupted saved file caused by using “player:GetName()”. (Thanks far_away_land and Maximus for codes)
Fixed a bug that the policy “Third Alternative” will cause runtime error.(Thanks Maximus for codes)
Fixed a bug that Japanese units will grant you culture when embarking or disembarking.
Fixed some notification text mistakes like the description of the new work boat.
Fixed a bug caused by new BTN: “settler joining the city” – the working population won’t change.
Considering not everyone owns Conquest of the New World DLC or G&K DLC, so some textures from them have been extracted to the mod itself. This may solve some “missing texture” or “broken Tech Tree” for some people.
Balance Tweaks:
Now the Work Boat will spend some turns to build the naval improvements since they won’t be consumed. (building the fishing boat need the same time as the farm while oil platform, the oil rig )
The amount of culture needed for acquiring new plot in the city has been lowered to compensate fewer cities on the map due to the increased min city range.
The cost of building Brazilwood Camp has been lowered while AI priority increased to make it able to compete with lumber mills in jungle.
This is an awesome mod, makes civ5 a much much better game.
Wondering when an update to fix the techtree errors was comming out?
Mad props for the mod though it rocks,