Sulaco is a mod for Left 4 Dead 2. Its a full campaign mod that can be played singleplayer or multiplayer, in also coop or versus mode. Im inspired by the Aliens movie (& serie) and the gameplay of pulsar: lost colony, but i am taking my own (different) route with the story, other alien encounters and l4d2 gameplay. The Sulaco mod will only contain: The full Sulaco campaign mod including new: maps, gameplay (elements), sounds, music, scripts that are made by me, and some new textures. The mod can be played vanilla on L4D2, without the Sulaco Immersion Pack that can be found on the L4D2 steam workshop, search for: -=Sulaco Immersion Pack=- under "collection's of workshop items" All the third party workshop items in the Sulaco Immersion Pack are not made by me. They are not a requirement to play Sulaco, its just for more atmosphere and immersion. It changes Sulaco from a vanilla type campaign map to a total aliens conversion! (works 100% on multiplayer official servers)
Download the zip file and extract sector74.vpk in your addons folder! (find it in your steam l4d2 folders => ....\left4dead2\left4dead2\addons\...
Sector-74 V1.66b - Fix that problematic texture and some other stuff V1.66b
I forgot i had a ingame texture of 1024x1024, which causes problems.
That has been fixed now on all levels.
Chapter 1
-New stringtable for update
Chapter 2
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 3
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 4
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 5
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
-Removed ammo pile at the end of level so it doesnt transfer to map 6 in skybox
Chapter 6
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 7
-tweaked infected drop , elevator
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 8
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 9
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 10
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 11
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 12
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 13
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 14
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
-lowered entdata to just below 175%
Chapter 15
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 16
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
-Fixed intro camera start for late joiners, escaping safehouse before next cutscene.
Sector-74 V1.66 - Singleplayer improvements + Hotfixes + optimization + Other stuff update 1.66
Chapter 1
-Changed use time, trainsetting to 20 (not 30) and only 1 panic event (not 2)
-removed props/entitys and others that only take up entdata
-lowered entdata for less lagspikes
Chapter 2
-improved some areas
-lowered chopper hp to 3000 (singleplayer friendly)
-lowered vehicle hp to 2000 (singleplayer friendly)
-made particle explosion on enemy vehicles appear at last moment (looks better)
Chapter 3
-made particle explosion on enemy vehicles appear at last moment (looks better)
-lowered vehicle hp to 3000 (singleplayer friendly)
-improved some areas
-added a new secret house with allot of items and events and stuff
-Changed noob help message back to 10 counts
-allot of fun little jokes near secret new house
Chapter 4
-changed start positions
-changed light settings
-added some more skylights / windows
-improved some areas
-other improvements
Chapter 5
-removed start panic event.
-fixed dodgy stairs
-added noob railing for top ladder
Chapter 6
-lowered hp of heli bosses by allot (singleplayer friendly) (2000 hp, 2500 np and 3000 hp)
-made end parcticle explosion at the end of the destruction (looks better)
-improved end explosions
-improved nav
Chapter 7
-lowered hp of heli bosses by allot (singleplayer friendly) (1000 hp first boss, second boss 2000hp)
-removed a clip brush
-changed elevator hostile spawning
-added destructible door for players left behind on platform
-made big explosion of hostile choppers 1 sec later happen.
Chapter 8
-changed a end trigger and zombie spawn extra
Chapter 9
-increased damage sentry
Chapter 10
-lowered hp of boss enemy vehicle (singleplayer friendly) (3000 hp now)
-improved end explosion boss vehicle
Chapter 11
-made door open faster
-lowered hp of heli bosses by allot (singleplayer friendly) (2500 hp first boss, second boss 3000hp)
-improved end explosions
-tweaks and improvemenets
-added gun to last area
Chapter 13
-lowered all hostile Choppers HP to 3000 (singleplayer friendly)
-lowered all hostile vehicles HP to singleplayer low numbers from 500 to 3000 HP and sometimes a little more (singleplayer friendly)
-improved timing of big end explosion hostile vehicles.
-lowered damage to only 10 /20 hp for shooting pakguns
Chapter 14
-lowered all hostile Choppers , vehicle,bossess HP to 2000 and 3000 HP (singleplayer friendly)
-improved timing of big end explosion hostile vehicles.
-lowered HP for end bosses by sometimes half or little less (singleplayer friendly)
-lowered damage attacks from lasers of bosses by half or more (singleplayer friendly)
-moved some lasers
-changed some weapons of truck boss and lowered damage (singleplayer friendly)
-lowered entdata usage some more
Chapter 15
-moved some stuff
Chapter 16
-lowered hostile jet HP to 3000 HP (singleplayer friendly)
-also Lowered endboss HP by HALF (singleplayer friendly)
-made outro a little shorter, so players dont idle ingame
Sector-74 V1.64 - A explosive update 1.64
chapter 1
-added signature and some small items nearby on secret spot
chapter 2
-added 2 more explosion particle effects to bosses (vehicles)
chapter 3
-added 1 more explosion particle effect to boss (vehicle)
-added clip wall so players wont skip
-added hint and highligh glow to keypad note, if player presses the button 4 times withouth finding the keypad note
-added hint
chapter 6
-added new explosions to enemy choppers
-added new end explosion (and sound) for main chopper destruction
-added trigger hurt for remaining players on highest chopper
chapter 7
-added explosions to enemy choppers (and sound effect)
chap 10
-added explosion to enemy vehicle
chapter 11
-added explosions to enemy choppers
-add a little brush for better leaving the airplane trough doorway
-removed a shitload of forced panic events trigger errors on first enemy chopper
chapter 13
-added explosions effects to all enemy vehicles
chapter 14
-Added explosions blood (if it works) and other particles effects on hostile vehicles and bosses
-tweaked some death scenes
-tweaked, improved and changed attack of spitterballs
-removed some endprops to save entdata for new explosions
-add red light for indication attack big bosses
-added debri impact (prob still doesnt affect anything)
-lowered damage tank attack
-lowered damage spitter attack
-lowered damage witch attack
-removed insta death kills with spitballs from spitter, now its non-solid but with trigger hurt for less damage so players dont turtle to much in car
-lowered damage hunter attack by half
-added explosions to buildings being destroyed
-fixed a wrong setting
-fixed enemy chopper destruction
-changed some boss debri
-fixed chopper hanging in background
-tweaked spitter attack
chapter 16
- add explosions effects to fighterjet and mechboss and intro heli
- add achievement particle to outro
- improved end hint objective
- added fade to outro - statscrawl
- made some changes to last scene set placement/props
- Added a last joke right before credits
- Improved intro action scene
- fixed survivors not teleporting to end spot
Sector-74 V1.6 - Quality of life improvements update 1.62
chapter 5
-disabled shadows on prisoners
chapter 13
-fixed front enemy trucks not shooting attilerygun
chapter 14
-added fire debry destruction to enemy big truck
-improved tank boss
-improved hunter boss
-changed some timed settings
chapter 16
-improved end boss speed
\Sector-74 V1.61-Z - Quality of life improvements update!
chap 2
-fixed rescue car not having fence on side and front
chap 5
-made safehouse-rescue door closing better
-added foliage and tress and such near heli pad so you dont see the optimisation of the map
chap 6
-fixed rescue room better
-added cockpit door so smokers and boomers cant hit through wall
-improved nav
chap 7
-added ladder next to platforming bit, easyer for players
-improved nav
-made rocks not visible in room next to saferoom
-added elevator door sounds
chapter 8
-made new start saferoom so players dont spawn outside map
-improved nav
chapter 10
-fixed outro, stopping before returning to player + killing sound looping
-added some more weapons for end boss fight
chapter 11
-lowered enemy chopper hp
chapter 12
-removed some bad bushes with bad lights
-moved some bushes to look better in map
chapter 13
-fixed tunnel now in right angle, looks better
-made debri on fire, looks better
chapter 14
-lowered models on enemy truck
-made arc a little better on enemy truck for rifle fire
-improved path of enemy truck
-deleted some paths, that were not really usefull
-moved some spitter balls
-removed some models to lower entdata some more
chapter 16
-lowered hp enemy jet
Sector-74 V1.6 - Quality of life improvements update!
chapter 1
-Changed safedoor at spawn room, so no smoker or other special infected can kill survivors before start
Chapter 2
-added top textures on airvents on outer doors of traincarts (removed nodraw texture)
-added healthkit and Pills in front of open traincart with fire, so player can always cross even on low health...
-added sound effects and static to radio
Chapter 3
-If noobs keep spamming the keypad button cause they dont know where to go, after 15 trys the next objective gets highlighted.
-Removed debri shoot from destroyed vehicle, so less entity use
chapter 4
-changed boxes moving sound
-added defib after spinners section
-added barricade at end-ladder so players dont use wrong side
-lowered end-room-green light a little less bright
chapter 5
-added outside lights where searchlights shine
-added more guidence arrows in underground base
-added chainsaw in first tunnel
-added red light alarms in underground base
-changed allot of lights , make it more dramatic
-changed population so not so many armored infected
-changed perimitar alarm sound
chapter 6
-correction spelling
-added sound effect speech radio
-improved nav mesh
chapter 7
-added trigger hurt at starting rocks so if stuck you die... .. ..
-added machine gun at start
-changed and improved nav mesh
-added timer to window break
-changed some props to static props to lower entdata
-changed soms models
Chapter 8
-made healthkit pickup-able in toilet
-fixed last trap missing texture
-made traps souns work better or replaced with working sound
-added fx to some traps, and improved some traps
chapter 9
-improved and changed some textures
-changed some areas
-changes skybox light
-removed allot of props that werent usefull
chapter 10
-removed debri shoot enemy vehicle
-added big door sound
-fixed sound launch nuke + faster launch
-stoped looping sound planewalk
-added more health kits
chapter 11
-added another ammo spawn at end-boss fight area
-made wind pulling 10 seconds shorter
-made wind pulling script active once chopper on left side
-increased speed enemy choppers and health
-removed main heli debri shoot when destroyed
chapter 12
-added ammo near shed, so players go there to find weapons and items
-changed some bushes to better models
-remove some bushes for better pathfinding
chapter 13
-removed some paths that where not needed (lower entdata)
-fixed some trucks not shooting gun
-changed destruction debri shooter timer
-rotated tunnel model (looks better)
-removed some more skybox dynamic props to lower entdata
-removed some more props to lower entdata even more
-moved skybox back to center of road
chapter 14
-fixed skybox
-removed some entitsy to lower entdata
-added turrents hint
-added more hints
-some sound fixes
-some small props deleting to lower entdata (not much)
chapter 15
-fixes rescue room windows not breaking and therefore not working
-made donkey tank trigger a little faster on top level
-fixed missing texture
chapter 16
-made jetplane selfdestruct after a 10 minutes if not destroyed (counter a bug)
Sector-74 V1.53 - Hot fix chap 11 (from feedback players)
Chapter 11
-Added trigger hurt at end-safehouse, so if bots go jump of plane, they die and player doesnt get stuck
(temp fix, will be improved in the future)
Chapter 16
-Added upcomming mod (not released yet) RCG wallpaper in CR0NO's Office.
-Added King PlatteLAN mod in CR0NO's office (new mod, already released)
Sector-74 V1.52 - Minor tweaks and improvements to last updates.
Chapter 6
-removed rescue room on top, made it obsucured top for infected to spawn on versus mode
-added rescue room in cockpit, cause the map is hard enough now!
-some nav changes
Chapter 13
-changed endscene
-changed floor movelinear at the end of the level to safehouse (gasstation) , so players don't get launched into the sun or on the moon...
Chapter 14
-made tank move a little later then right after witch by 20 sec.
-made tank animation work better
-made boss truck end explosion and scene better added debri
-changed skybox a little so truck is on right side of road just like chap 13.
Chapter 15
-changed path and props near tents, so the tnt cart doenst go through it.
-added 3 more rescue rooms (total of 4) `
-some nav changes
Chapter 16
-made melee fall to ground instead of float
-improved explosion of enemy jet
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