Sulaco is a mod for Left 4 Dead 2. Its a full campaign mod that can be played singleplayer or multiplayer, in also coop or versus mode. Im inspired by the Aliens movie (& serie) and the gameplay of pulsar: lost colony, but i am taking my own (different) route with the story, other alien encounters and l4d2 gameplay. The Sulaco mod will only contain: The full Sulaco campaign mod including new: maps, gameplay (elements), sounds, music, scripts that are made by me, and some new textures. The mod can be played vanilla on L4D2, without the Sulaco Immersion Pack that can be found on the L4D2 steam workshop, search for: -=Sulaco Immersion Pack=- under "collection's of workshop items" All the third party workshop items in the Sulaco Immersion Pack are not made by me. They are not a requirement to play Sulaco, its just for more atmosphere and immersion. It changes Sulaco from a vanilla type campaign map to a total aliens conversion! (works 100% on multiplayer official servers)
Full version = Sector-74 Version 1.3.6 Extract zip file into ADDONS folder in left4dead2 folder to play!
Sector-74 V1.3.6 - Hot from the oven: (small) added stuff, tweaks and fixes update
Chapter 1
-added first aid kit in water in container
-made a tree lower (was floating)-
-tweaked some models
-tweaks
Chapter 7
-changed weird rope ladder to something user friendly and fun (platforming)
-added arrows
-changed some nav meshes / connections
-tweaks
Chapter 11
-lowered hp of end bosses (helis)
-tweaks
Chapter 15
-Improved speed (double) of pushing cart. (started with 30, now = 60 (units/sec))
-Removed donkey tank jump animation and fall from tower... (its a copy of donkey kong outro)
Instead now when the player gets close to donkey tank, the trigger removes the rolling
barrels and the donkey tank model trowing barrels, and spawns a real tank in the same spot.
So you can simply reverse your path while shooting and killing the tank coming
towards you!
You dont need to worry about barrels anymore cause they arent being trown by donkey
tank anymore.
(less resources, better ending of map with a nice little boss battle at a normal tank
with normal hp)
-Changed Zoo population to map infected models to ........ population.
It was probably the thing causing the map to crash from time to time since
last update
-added ammo on top of crane for snipers (unlimited)
-added sniper rifles on top of crane for snipers (just the one)
-its now possible in versus mode, to go through the wall as special infected in the rooms
-made that wall black for special infected to go through
-added zoey in chopper after rescue
-tweaks
Chapter 16
-added zoey in the map
-fixed nav
-added ladder for top floor
-tweaks
Sector-74 V1.3.5 - tweaks & fixes patches and stuf...
Chapter 11
- changed glow time and hint message of second enemy chopper
- moved path_tracks down at rescue heli
- added skybox textures to enemy vehicle hold area (better lights on vehicle)
- removed lightss that where not doing much
Chapter 13
-increase damage bullets from enemy vehicles with 0.01 to 0.05
-changed a laser that did not work, to env_weaponfire
-lowered entdata
-increased speed of fired cars by enemy vehicle => 100 (from 700 to 800)
Chapter 14
-when buildings get destroyed, the ground shakes
Chapter 15
-changed saferoom light, so it doenst effect all lights in the map
-changed donkytank animation (end trigger)
-added Zoo population to map infected models
Chapter 16
-made end-trigger-infected-hurt entity bigger (also surrounds, end player location)
-Changed a texture
-Changed the infected models to special costum population
Sector-74 V1.3.4 Fixing map 14 lower entdata
Chapter 14
-Removed some entitys to lower entdata
-removed some unsceen textures of moving prop to lower entdata
-removed half the streetlights to lower entdata
-removed all the debry that was parented to world_brush and in buildings. You rarely see it but it uses allot of entdata!
-changed endboss textures
-removed 80 procent of explosion entitys on boss truck (lower entdata)
-lowered entdata from 249% to 199.9%.
If your modded server still crashes on this map, please let me know in the comments!
Sector-74 V1.3.3 FIGHTERPLANES PATCH
chapter 1
-Added fighterplanes that sometimes fly/scout over the city and rarely drop a bom (no damage to player, just a animation effect i found, looks cool added sound for effect)
-moved steamdeck texture lower in introscene
-fixed steamdeck texture backside in introscene
-disabled shadow on metal bars of dam/overpass
-moved some weapons around
-moved a sign lower
Chapter 3
-removed the jet in the sky that was a func_tracktrain on a rails....
-added the new jets in the skybox (same model) that has flying animations in its modellist.... yeah i know, noob mistake,
but i made this map years ago, and never looked at the model again... XD
Model also has sound now!
Chapter 4
-fixed some doors and portaldoors
-moved spinners at second step closer together
-changed some lights
-lowered volume platforms (moving)
chapter 6
-added more jets, added sound to the jets already flying over head
chapter 7
-added jets
-fixed elevator button doenst glow when used
-fixed safehouse trigger
-lowered safehouse green light
chapter 9
-fixed some doors and portaldoors
chapter 10
-added jets at the end
chapter 11
-added jets
chapter 13
-added jets
chapter 14
-bugfixes
-added jets
chapter 15
-added jets
chapter 16
-added jets
Sector-74 V1.3.2 HOU - HOTFIX 2
chapter 1
-made saferoom light less bright
chapter 2
-make saferoom door close after 10 sec
-make saferoom door breakable
chapter 5
-changed a camera viewpoint so base isnt gone with outro
chapter 7
-made saferoom house light less bright
-removed escape route with wire // added ladders ( better guidance)
-added arrow
-added func_areaportalwindow halfway in the map for optimizing
-changed clifss nodraw brushes
-changed textures
-added guardtower at beach
-made some rocks solid
-moved some rocks
-removed ladder
-added stairs
-changed path a little
-changed intro and cameras viewpoints
-added weapons
-made 1 smg unlimited
-added some props in starting houses
chapter 10
-made vent door different , added arrow
-made enemy vehicle glow from start
chapter 11
-i think i finaly found the anoying sound bug with enemy bosses, fixed it
chapter 16
-changed bar from detail to brush
-made floor bigger
-added final textures for other mod promotions
Sector-74 V1.3.1 HOU - HOTFIX
Chapter 1
-Made green light in saferoom les bright
-Make midway door also open on touch
-added intro text
Chapter 2
-Fixed and changed func_portal door sound and speed
chapter 6
-made safehouse work again
Sector-74 V1.3 Heavy Optimization Update
Overal: Sector-74 wallpapers and textures -> made the red letters yellow so it brings out more the title
Chapter 1
-removed floating sign
-added func_areaportal in middle of map
-optimized map (lower resources)
-added some stuff
-added some props
-bugfixes
-added water_lod_control entity
-added green light in safehouse
Chapter 2
-added water_lod_control entity
-added a func_areaportal in the middle of the map
-optimized map (lower resources)
-bugfixes
-disable recieving shadow - coach model - start intro
-added green light in safehouse
Chapter 3
-added water_lod_control entity
-bugfixes
-disable recieving shadow - coach model - start intro
-added green light in safehouse
-made checkpoint safedoor locked until generator started (hopefully bots wont jump in safehouse before objective complete)
Chapter 4
-added water_lod_control entity
-disable recieving shadow - coach model - start intro
-added green light in safehouse
-added lights
-added multiple func_areaportal in the map
-removed allot of unnecesary entitys
-Optimized map big time
-lowered entdata allot
-killed entitys after use
-changed fog
-bugfixes
Chapter 5
-added green light in safehouse
-added water_lod_control entity
-bugfixes
-added func_areaportal halfway in the map
-disable recieving shadow - coach model - start intro
-removed props
-lowered entdata
-bugfixes
Chapter 6
-removed 4 spawn zombies from each heli drop point to decrease entity (infected) lag
-made coach not recieve shadows in intro (looks better)
-made backdrop not recieve shadows in intro (looks better)
-made pushbutton (road closed) not recieve shadows in intro (looks better)
-added water_lod_control entity
-removed props
-lowered entdata
-bugfixes
Chapter 7
-removed the lighthouse
-disable recieving shadow - coach model - start intro
-added green light in safehouse
-removed dumb looking elivator (added rope instead)
-changed mountain entity toworld
-added water_lod_control entity
-bugfixes
-lowered entdata
-changed fog color and start distance
-changed some entitys
-changed nav meshes
-removed func_detail
-other improvements
Chapter 8
-added water_lod_control entity
-bugfixes
-lowered entdata
-disable recieving shadow - coach model - start intro
-added green light in safehouse
-added func_areaportal halfway in the map
-added hint
-added ammo, healthkit and molotov in secret room
(can be found in black tunnel at the end in the green cube room, opening a secret door)
-added 2 ladders on other side of white walkway
-added kill traps stage trigger to kil the first stage traps once completed (save resources, and you can go back to revive dead survivors)
-added kill traps stage trigger to kil the second stage traps once completed (save resources, and you can go back to revive dead survivors)
Chapter 9
-added multiple func_areaportal in the map
-bugfixes
-lowered entdata
-changed fog color and start distance
-changed some entitys
-other
-removed props
-disable recieving shadow - coach model - start intro
-added green light in safehouse
-changed some layout stuff
-added some items
chapter 10
-added green light in safehouse
-added water_lod_control entity
-changed fog color and start distance
-bugfixes
-added a new enemy at the end of level!
-disable recieving shadow - coach model - start intro
-added func_areaportal in the map
-changed some layout, moved some items
-fixed sounds
chapter 11
-added water_lod_control entity
-changed fog color and start distance
-disable recieving shadow - coach model - start intro
chapter 12
-added water_lod_control entity
-changed fog color and start distance
-disable recieving shadow - coach model - start intro
-fixed a unreachable place in house
-added 2 laterns on difficult spot
-moved some weapons/items that where unreachable
-added green light in safehouse
Chapter 13
-added water_lod_control entity
-disable recieving shadow - coach model - start intro
-removed some func_details
-lowered entdata
-removed some prop_dynamics
-added green light in safehouse
Chapter 14
-added water_lod_control entity
-disable recieving shadow - coach model - start intro
-changed some healthpoints to mech-walker
-changed safehouse in line with chapter 15
-lowered entdata
-removed some prop_dynamics
-changed nav to fit new safehouse
-added green light in safehouse
Chapter 15
-added water_lod_control entity
-disable recieving shadow - coach model - start intro
-changed fog color and start distance
-added green light in safehouses
-added 2 defibs on walkways on hotel
Chapter 16
-added water_lod_control entity
-disable recieving shadow - coach model - start intro
-made outro start 15 seconds sooner
-changed some textures (including missing one)
Version 1.2.3 - Hotfixes for chapter 16
-Hotfixes for chapter 16
-Made the final battle way easyer
-Removed the buggy end text of congratulations, it was buggy, not working and time waster
-made coach hanging different
-made complition prize closer in screen
-added wave counter till boss
Version 1.2.2 - Some small tweaks, fixes and gameplay improvements patch
chapter 3
- made hdr light less light, so more darker forest
- added 4 molly's at start
- fixed nav mesh watch towers
chapter 4
-changed lights brightness lantenrs
-added molly, melee and pills at starts
-added latern on top elevator for better view
chapter 8
-adrenaline 2x added at first rescue room
-added hint at second trap room
chapter 14
-remove the end text in the map put it in chapter 16 (it was making players leave the mod)
chapter 16
-added congratulation screen from 14 and changed text
-fixed safehouse door moving wrong direction
-fixed finale to standard for now (onslaught costum script was to difficult)
-added unlim health , pills, defib + rescue room
-added 5 panic events every 100 seconds when readio starts, stops when enddboss is spawned
version 1.2.1 - First V1.2.1 day patch (hotfixes)
chapter 4
-made lantern light less bright and added tint
-made fog further away
chapter 7
-made fog further away
chapter 15
-camera to close to roadmap board fixed
-fixed princess showing up
chapter 16
-made onslaught (&tank) spawn less hard and less long
-fixed nav mesh ladder connection
version 1.2 - player feedback + fixes + improvements update + completion update
overall
-made the roadmap texture complete with all icons (removed under construction icons)
-give all maps names in menu list
chapter 3
-made less dark the "dark forest" (player feedback)
chapter 4
-added more hints where the rope (player feedback)
-added more lights (player feedback)
-added lanterns in dark underground passage for more lights and guidence (not 2 much guidence)
chapter 11
-made rescue plane not drop to much below safehouse ground
-made safedoor unusable, should be only triggered by script
Chapter 13
-added shake
-removed 1 line of zombiespawns in truck (less server lag_when spawning)
chapter 14
-removed 1 line of zombiespawns in truck (less server lag_ when spawning)
chapter 15
-made props look better to chopper
-added barrels for decals
-removed weird old button that should not be on top
-added top layer on roof, for special infected to jump to lower platform (versus)
chapter 16
-added completion intro roadmap
-added outro completion = trophy win + coach congratulating you for winning
-changed allot of the cinematic intro/outro - victory (heavy improvements)
-many many more improvements (2 many 2 list here)
Enjoy, i will be continue bug fixes , gameplay tweaks and other small updates,
but the main mod is now complete and fully playable!
Version 1.1.9 Chapter 16 -bugfixes, tweaks and overall gameplay improvements Version 1.1.8.J chapter 4 -changed fog settings + plane clip to max 3000 chapter 7 -changed fog settings + plane clip to max 3000 chapter 16 -To many stuff added, check it yoursellff Version 1.1.8.I chapter 16 -added jukebox -added better onslaught script -bugfixes , tweaks, improvements -nav improved Version 1.1.8.F Chapter 15 -made the pushcart go double the speed (more fun) -added a walkway to a safehouse on top (will be improved and added upon on, in the future) -made safehouse go to chapter 16 (placeholder map 16, not official) -Removed skybox floor at start, made it a real texture (will be replaced with better texture in future) -added more traffic cones -added a close door 60 sec timer to rescue door, so players can respawn if door was open. -made the barrels damage from 40 to only 10. -added chopper on roof (so better connection to chapter 16) Chapter 16 (not the offical one, just a placeholder to end the mod with some zombies and end - onslaught) -added a placeholder map for chapter 16, that is minimal, playable but most important , ENDable.... -fun intro cinematic added to tie with previous map Version 1.1.8.F Chapter 5 -Added allot more health + ammo + defib pickups (since map got harder) Chapter 11 -Made the anoying chopper sound of endboss less annoying Chapter 15 -Made possible to pickup the first aid kits at start of map -Made the music track now loop and work correctly -Ping sound when jumping barrel should now be working better -Reupload Cause gamemaps for some reason even after a hour waiting, was still using the old version as download instead of the new uploaded one.... gamemaps is slooowwww..... Version 1.1.8.E Bugfixes and little improvements.... chapter 1 -Removed glow stairs once up the stairs and press button for train -made glow end door once train starts chapter 3 -Changed some spawn settings to prevent hopefully one player from spawning outside train chapter 4 - made the trap doors that go down automaticly (killing a slow player) remove itself after 30 seconds. So if a item blocks the door and the door gets stuck, the player can still move on after a few seconds! chapter 5 - removed the green glow after walking through red door - removed the force panic events in underground base, instead started onslaught script (harder but more fun) - made the chopper end not passible for infected, so you dont die in safehouse while cutscene starts (annoying bug) - changed fog + z clip - added area portals - added hint/skip chapter 7 -removed bar on top of ladder -made elevator sound loop (not stop) -added powerup at first buttonvv
Version 1.1.8.D A.K.A Donkey Tank Patch
(forgot to list all the changes)
Chapter 7
-Fixes, Tweaks, Gameplay improvements
Chapter 13
-Fixes, Tweaks, Gameplay improvements
Chapter 14
-Fixes, Tweaks, Gameplay improvements
Chapter 15
-Fixes, Tweaks, Gameplay improvements
Chapter 16 (final chapter)
-Not released yet, work in progress.....
Version 1.1.8
Overall tweaks on all chapters
-Made sounds working that did not work before
-Removed sounds from chapter 15 that did not work anyway to save data for new upcomming replacement map
-new sound.cache file
chapter 2
-made worldbox smaller and removed unnecesary space to save data
-made other train go by one extra time when on green truck
-fixed nav mesh for bots
-made some props solid and moved some props
-added func_occluder to ground floor to hide dead bodies and stuff
-added tonfa's
chapter 5
-fixed nav mesh
-made open door hint show later
-fixed door sounds
-fixed secret door sounds
-fixed water not working at sub
-made water a little deeper at sub
-fixed outro now when cinematic start the level automaticly ends without need to get in saferoom+closedoor
chapter 7
-made window where door was
-made some tweaks and improvements
-added metal bars to tunnels at start
-made cinematic short at lift door
-other bugfixes, tweaks etc
chapter 9
-fixed door sounds
chapter 11
-made defib and first aid at the end at boss (unlimited)
-fixed some textures
-added light
chapter 13
-made hints on new wave + wave complete = appear every round
-tweaked some waves
-added platform for easyer climb to carry-cart
-chapter 14
-added platform for easyer climb to carry-cart
-fixed shoes of mechwalker
-lowered HP for last boss
-added hint
Version 1.1.7-B Tweaks,Fixes and improvements patch
chapter 1
-added hint to enable instructor hints
-added 2x tonfa melee weapon (replaced with flashlight)
chapter 3
-added lights on on base entrance (les hectic battles near generator)
-added lights on end door is open (better guidence)
-added tonfa
chapter 5
-made the skybox smaller (saves mb's)
-added lightspots to guardpost
-added chronosphere working laser + equipment
-added tonfa's
-fixed the force panic event triggering way 2 much
-changed some lights
-added green light for guidence
-fixed safehouse room not closing at end of cinametic outro
-fixed others stuff + improvements
-removed many mineshafts
-fixed nav mesh
chapter 6
-made the skybox smaller (saves mb's)
-added chronosphere laser
chapter 7
-made the ingame cinematic extreemly short (better for gameplay + versus)
-added a funny boomer and tank that do not attack but observe
-made the chopper be destroyed faster
-made nav mesh better
-tweaked some stuff + fixes
Version 1.1.7 Weapon + hotfix patch
-Added my very first costum weapon to the game (TONFA replacement)
-Added weapons + ammo + health + defib to chapter 13 and 14
(in case stuff doenst spawn correctly in vehicle with transistion)
-Made some changes to spawn survivor and items in chapter 14
Version 1.1 Plattelan HOTFIX
Chapter 13
-Added glow bar for versus where infected need 2 spawn + ramp
Chapter 14
-Added glow bar for versus where infected need 2 spawn + ramp
Full version - 1.1 plattelanfix
Extract zip file into ADDONS folder in left4dead2 folder to play!
Version 1.1 Plattelan fixes patch
Chapter 1
- Added hint to set shader detail to medium or higher for correct skyboxes
- Changed mp5 to awp weapon
- Added stringtabledictionary
Chapter 2
- Added stringtabledictionary
Chapter 3
- Added stringtabledictionary
Chapter 4
- Added more metal blocks in first elevator section so you dont get fall damage on any of the metal blocks
- Added stringtabledictionary
Chapter 5
- Added stringtabledictionary
Chapter 6
- Added stringtabledictionary
Chapter 7
- Added stringtabledictionary
Chapter 8
- Added stringtabledictionary
Chapter 9
- Added stringtabledictionary
Chapter 10
- Added stringtabledictionary
Chapter 11
- Added stringtabledictionary
Chapter 12
- Added stringtabledictionary
Chapter 13
- Made front enemy vehicles attack (did not attack in previous verions)
- Removed steam deck
- Removed ladder
- Made the waves more fun, (faster spawning of enemy vehicles)
- Wave hints should now show properly
- Added hint for versus where special infected need to walk to and spawn
- Added stringtabledictionary
Chapter 14
- Added stringtabledictionary
- removed ladder
Full version - 1.1zzzzhotfix
Version 1.1ZZZZZ sleep sleep update
Chapter 14
-Fixed some stuff on witch boss
Version 1.1ZZZ TOP HOTFIXES PATCH
-Chapter 2
Fixed the mouselook problem at start of map
-Chapter 9
Fixed trigger infected looping
-Chapter 11
Fixed wind staying enabled to long
-Chapter 13
Fixed tractor not being destroyable
Fixed glow not being red
Small tweaks to make map stable
-Chapter 14
Fixed helicopter not being destroyable
Version 1.1Z SYSTANE PATCH
The LAST PATCH BEFORE VERSION 1.2 !!! VERSION 1.1Z A.K.A The Systane update
(special thanks to Systane for feedback / playtesting my mod)
Chapter 1
- added glow on stairs to better guide player
- changed the trigger for the train in better view point so players dont miss it
- added more items in houses
- changed window texture
- Made it possible to go back on roof with crates (safe-house-bunker)
- moved the dropped wood fence to better place
- moved some props to correct heights
- once trein is activated, the hint at the safe-car wont show up (telling to power up the train)
- you can now, not pass the barrice on the left as intended (shoot the barricade)
- added medkits in saferoom
- added ammo boxes on the dam (bridge)
- added some items overall map
- tweaked some graphic bugs
- Made static sound stop sooner (correct intro sound)
Chapter 2
- Moved a door button that was half in the wall
- removed the spool, placed medkits on ground at saferoom start
- added ammo box on other side of traincarts when chopper attacks + medkits + M60
- Removed damage from exploding enemy vehicle (so you dont get downed when it explodes)
- Changed attack chopper health from 3000 to 3500
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- fixed nav mesh problems and added a few ladders for bots
Chapter 3
- Lowered the health of enemy vehicle
- placed a couple of gascans closer to the generator
- stoped glow generator after completing objective
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- made acces code paper only be used once, then pickedup after reading
- infected now only attack after keypad is hacked
- Added lanterns with lights allong the paths for easyer road walking towards house and then base
- Added more items
- Moved some first aid kits
Chapter 4
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- Added a new way to skip the entire spinner trap section
- fixed some textures
- added lights for better guidence
- Added gascanbomb to blow up fence at start once one player has reached the end with platforming
- moved some lights
- added some lights
- add beter guidence for players
- Added 2 more big platforms with dropdown ladders (make it easyer and more fun for platforming)
- Made some lights bigger
Chapter 5
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- Added direction lights in mining tunnel at red door for better guidence player
- Changed color of 1 door that is a doorway to another area (better guidence)
- Added green lights for guidence
- Added glowing ladder for better guidence
Chapter 6
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
Chapter 7
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- fixed some invis. walls at pipe
- added invis. blocks so you cant walk through stones
- added ammo at minigun area
- Fixed both enemy choppers with faulty shooters and stuff
- added better explosions enemy choppers
- fixed ladder
- removed a few objects
- added watertanks that hass fallen over and spilling water (reason for water on top floor)
- changed water
- fixed the ventilation shaft not being open
- added green light for guidence
- fixed a door that should unlock after certain point
- added some clip brushes
Chapter 8
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- made safespots between lights bigger and safer
- Spanned some traps a little further appart in red zone (so its safer between traps)
- lowered damage from exploding grenade traps from 100 to 20
- made in red zone some traps easyer (and smaller) increasing safe zone
- made some traps smaller (easyer)
Chapter 9
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- added panic events
- added ammo
- added better guidence
- changed layout a bit
- added weapons
- changed collor for end doors (red)
- added green lights to guide player to exit
- added hints
Chapter 10
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- added green lights for guidence
- added toilet
- moved a trigger
- fixed some textures
- added some decals
- small tweaks
Chapter 11
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- fixed tables being not solid
- added first aid at end fight (unlimited)
- fixed some benches not being solid
- removed damage on hole in plane (players dont get downed)
- Added wind to hole in plane
- Added shake to plane hole
- now possible to get blown out of plane through hole
- made first health and pickup cabinet open (hint that there are more)
- made a door open faster (so you dont have to wait)
- put weapons and health at boss battle
Chapter 12
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- added glow to safehouse door for easyer finding
- fixed bushes being to high
- set some props to ground level
- made the button and trigger for house exploding different and more fun and bigger etc.
- display range second button, shorter
- moved the third button for gate to more obvious spot (next to gate)
- placed some extra items
- removed safedoors from tree hut
- made rope to another tree house more visible
- removed some decals
- added hint sign
- added shake and explosion sounds and graphics to house exploding (more epic)
Chapter 13
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- higher light number in truck
- added turret on top of truck
- added a workaround for weapons and health and items inside the truck (wich was meant to be in the first place)
- removed the old concept of vehicles being destroyed and then parent to new breakable brush etc. (to buggy for multiplayer)
- removed the old explosion entitys and replaced them with better looking epic explosions (also improves framerate)
- Completly rework of the enemy waves, wich is 100% bug free, multiplayer compatible , player proof and versus proof!!!
- Instead of only 6 enemy vehicles to destroy that respawn each wave, you now have more then 33 different enemy vehicles to destroy or view...
- Totaly different script for gameplay
- Added better hints and instructor hints
- Added better weapon spot and stuff
- Allot more tweaks, improvements, fixes, etc. etc. to much to write here.... just play the map and enjoy!!!!
- bugfixes bugfixes etc. etc. bugfixes
Chapter 14
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- added a workaround for weapons and health and items inside the truck (wich was meant to be in the first place)
- Fixed bugs
- Added red highlights to mechwalker for easyer destructions and hints
- added turret on top of truck
- totaly changed the waves, from to many boss that come back to attack to only 1 boss 1 time (more fun, more various, less tedious)
- improved light in truck
- new boss wave = choppers (between some bosses), 1 jockey, 1 rocket-zombie, 1 witch, 1 tank, 1 assault boss truck, 1 mech-walker, and off course the 3 different bigg end bosses
- other fixes and bugs and tweaks to improve gameplay
- bugfixes
Chapter 15
- Still the old map, will be replaced in version 1.2 with a totaly new map!!!
Version 1.1V
chapter - 8
-removed the second part of the crush traps (easyer)
-added chemical toxic trap instead of second crush trap
-only half of the zombies spawn in last trap room (easyer)
-removed lasers in first trap section (made it a safe spot)
-removed grenades in first trap section (made it a safe spot)
-placed hint button more in view
-fixed lasers in second part not doing damage
-removed a crush trap in second apart of traps room made it a safespot
-added ladders in the light room
-lasers do less damage
-moved position of lasers (easyer)
-added new trap (toxic barrels) its easy.... to pass
Version 1.1U
All chapters
-fixed costum sounds not working
Chapter 2
-Fixed bots not going on green truck or dieying reviving others that fall off
(bots now go a seperate way then the player, wich is fun to watch and bot friendly)
Chapter 3
-Added glow to generator (so you find base easyer when collecting gascans)
Chapter 7
-made the tunnel area easyer to move through
-removed the part where you jump on platform outside building (it was anoying)
-made the explosion later when going outside building
Chapter 14
-added snipers
-changed landmark position (hoping when dead you dont spawn outside map)
chapter 15
-fixed elevator not going up again when pressing button cause of trigger
-made rescue room door breakable
-other small tweaks