Well fellow exploders and survivors, it's time for another announcement from the developer. This time I will explain what the planned features for the next release of Suicide Survival are.
One of the major problems right now with Suicide Survival is the motivation for longer play sessions. I mean the game is a lot of fun four an hour or two, but after that it gets boring (read: repetitive) very quickly. Thats why 1.2 will have a new game mode. In this mode the game will be turned into round-based gameplay. Each round starts with one player starting as a Suicider and everyone else is as Survivor. If you die as a Survivor you will respawn as a Suicider and will stay Suicider until the round is over. This game mode has two winning conditions:
- Survivors win if the time limit is reached with one or more Survivors alive.
- Suiciders win if no Survivor is left alive before the time limit is reached.
If the winning condition is met the winning team gets points and the round restarts over. One special feature is that if the Survors win, all the remaining Suiciders get revealed on the map for a final booking fest.
Another thing I want to have in 1.2 is the feature to allow mappers to replace the props Suiciders control. However this generates some more issues as mappers would also have to replace movement sounds and other stuff. But the idea is to give mappers full control of how the player models look and sound like. If this will prove to be a success I also want to expand it, giving mappers control over all the assets.
Additional features are:
- General game balancing in coherence with feedback from 1.1
- A couple of new maps (of course!)
- additional crazy and totally senseless stuff (any ideas are welcome)
So thats about the general roadmap for the next release. Can’t wait to play it? me too! ;)