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S y n o p s i s Modern warfare at it’s finest. With a near future setting of everyone’s worst nightmare Subsist will surprise and entice you into its world. Subsist is a Half-Life 2 mod emphasizing on its multiplayer aspect with strong team based gameplay and a fresh set of features. Different playable classes allow for varied and team based gameplay. This along with a diverse set of level styles and settings, from open outside areas, to urban inner city, to close-quarter buildings, will surely appease all forms of players. With war on all fronts, opposing factions sit facing each other on the battlefield. With the employment of biological and chemical weapons in the war zombie like creatures have risen from civilians and soldiers alike. Slow and simple-minded these things can still change the game in it’s self. This haphazard affect can cause team damage at any time. Subsist will feature a wide variety of playable modes, sure to please all kinds of people looking for different styles...
AG Heavy Infantry
Concept by Jonathan Allmen & David Cross
Model by David Cross
Texture by Andrew Chason
damn that'll be hard to kill!
chunky. I like it :)
eh... cmon guys, source engine is more powerfull, and graphic cards can manage more than this. You need, at least, twice the size of it's texture (hope it's not uvw mapping optimization problem). About polycount, is not critical, but the reason of it's low polycount I hope is not you are planning to put 200 at the same time (IA and phisics performance will be slower than vga's as always in source)
About the concept, I like it. It just needs a twist.