AT 30,000 FEET... you are almost 6 miles (9.7 km's) above sea level. The human body is not made for these conditions. Temperatures can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It's difficult to breathe. It's difficult to think. It's difficult to move. And you still have to endure another 444 feet (0.14 km's) to get to the peak. So much for the good news. STORYLINE: SURVIVE the SUMMIT ...The rebels are losing the battle against the strider onslaught that keeps growing. To help turn the tide of war you need to destroy the source of the Striders. That source is at the summit of what the rebels call, StriderMountain. There is only one way to get into the mountain geography and it's extremely dangerous terrain. The danger proves to be too much and you are forced way off target. Now, you must fight your way through the Combine Mountain Base Camp because it's the only entry to the mountain...
It's slow and there are no clues to where the you have to go. Doors don't look like doors at times so you're just stuck trying to find the door while it looks like a ******* wall. And the sounds suck. Also it's trial and error a lot of the times and in the end it doesn't amuse me.
The mapping is supposed to lead whereas in SM its just the map and you can go everywhere and you need to be in one little place. Making it look like a jungle and you need to find that one square meter in that jungle.
The sniper rifle also makes no sense. At all. It shoots crossbow bolts and it still has that sound! Also it's left handed while all the other weapons are right handed! On the topic of the weapons, I think you guys just took some cs reskins and pasted them in the folder because some weapons have different sounds and others don't.
Event handling is also average in this game. In the propaganda mission I heard a citizen yelling at me (apparently) while I was recharging my suit. I had no idea where he was and then I heard an explosion. Apparently something happened and a lot of combines were spawning. That trigger was in the wrong place. What could've been a nice panic event became a fail by wrong trigger placement.
The music was nice but that's the only thing. Also it never stops. Music is supposed to add up to the atmosphere like Valve did in HL2. Whereas in SM it's just a playlist playing all the time.
The gameplay is also very repetitive. Run in room kill all combines before you can move on and then you go in other room kill all of the combines again before you can move on.
In the beginning it was a nice little thinking game with the turrets when you only had your hook. That was nice but then it became all repetitive combat.
This mod is FAR from completed and the way I see it, this mod is in alpha status. 4/10
Time has passed since I played this.
But it was amazing. I have never seen such beautifully crafted Mountainsides in Half Life 2.
One major flaw was the lack of different enemies. Some Zombies should have been in there as well. Kinda like in Get A Life.
For length, this is probably the longest mod ever.
However, I find some flaws.
Some of the levels are too hard to figure out what to do.
The visual cue comes in, but the level itself is disoriented, making player hard to figure out what to do.
Also, enemies are just outrageous. I'm comlaining about difficulty here.
Player is too often exposed by combine soldiers. On top of that, these combines attack from most unusual angles. For several times, I had to stay in enemy fire to figure out where they shooting from! Also, lighting of the map makes it hard to identify combine soldiers from walls, environments, etc... Talking about maps...The textures could use some help. There are lots of fun gimmicks and interactions though.
It would be nice if the game was more polished.
Still, incredible amount of work.
Fights often have no pacing, with masses of combine rushing you all at once. In between these massive fights there is a lot of running around desperately searching for triggers. There is no particular indication of how to proceed, and often confusing routes that overlap and meander seemingly randomly are confounding. The best thing that can be said for it is the length and a few clever maps.
This mod is tedious, uninteresting and repetitive. The weapon models are stolen from various authors on FPSBanana (now Gamebanana), while some of the other textures were taken directly from Doom 3. This mod is painful to play through, and it seems to never freaking end.
In short, this mod sucks ****.
The level design in this mod is what I would expect from a professional games studio. The story was pretty darn good and the general atmosphere was great, it even manages to last a few hours! The only downsides are the buggy buggies with the missing wheels but noclip can skip those parts and I personally found the UAC logos dotted around the place to be quite weird. But otherwise a top notch experience!
Some effort, but overall boring and not well-thought. Poorly made maps, unbalanced gameplay, interrupted by badly scripted cutscenes. Confusing visual style, no puzzles. No indication of what players are supposed to do so unnecessarily much time is wasted on searching for an exit. Battle is unchallenging, just badly outnumbering the player. Constant fight without giving the player a break or a sense of relief.
I wanted to like this mod but my goodness this is awful.
for starters the weapon reskins are unnecessary and tedious. especially the sniper rifle which is just a crossbow with fast reload speed
The cut scenes are awful because not only does it not fit with half-life but most of the time it's very buggy. I often see Gordan Freeman floating in T-Pose instead of walking.
Finally there are way too many ******* enemies. Like Jesus Christ I had to lower the difficulty to easy but I couldn't even make it halfway because of the **** ton of enemies.
Overall an awful mod don't buy it
One heck of an adventure and one I absolutely loved.
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