AT 30,000 FEET... you are almost 6 miles (9.7 km's) above sea level. The human body is not made for these conditions. Temperatures can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It's difficult to breathe. It's difficult to think. It's difficult to move. And you still have to endure another 444 feet (0.14 km's) to get to the peak. So much for the good news. STORYLINE: SURVIVE the SUMMIT ...The rebels are losing the battle against the strider onslaught that keeps growing. To help turn the tide of war you need to destroy the source of the Striders. That source is at the summit of what the rebels call, StriderMountain. There is only one way to get into the mountain geography and it's extremely dangerous terrain. The danger proves to be too much and you are forced way off target. Now, you must fight your way through the Combine Mountain Base Camp because it's the only entry to the mountain...

Report RSS DEPTH CHARGED map 10 update

APRIL 2008 screenshot and video teaser update. Check out www.stridermountain.com for more!

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This mountain is riddled with surprises. The railroad tracks have finally come to a stop. And there are machines building a massive Army of Striders all throughout this underground complex. Oh and don't forget about the little ant problem. All new DEPTH CHARGED, light the fuse in map 10. Continue to seek the Source on the video page...A Short Teaser.

Depth Charged Map 10 Depth Charged Map 10 Depth Charged Map 10 Depth Charged Map 10

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FJS
FJS - - 839 comments

Hey nice media

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kinesis916
kinesis916 - - 739 comments

I am liking the look of this

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RapidFury90
RapidFury90 - - 25 comments

looking good

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DjozeR
DjozeR - - 55 comments

Sounds and looks great :O
Can't wait to hear / see more of this mod :D
*tracking* ^^

Keep up the good work ^_^

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Grizzlyt
Grizzlyt - - 4 comments

Need to have the leveldesigner work more on the lights and brushwork, the maps look quite plain and the walls pretty boring, theres just random models scaterd about empty rooms rather then a map built with items adding detail

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