First Version of the mod. Might be updated if the developers change values in the files that I modified.
This small and lightwheight mod introduces unique aspects to each nations infantry and changes how the population works, along with some smaller features.
I originally made this mod for personal use only, but I thought that others might enjoy it aswell. Therefore it might not be balanced well. It should work in multiplayer and co-op as long as all participating players have the mod installed. Playing with the mod in the campaign should also work, but it will make some missions harder and others easier because of the unique infantry aspects.
To install, extract the .zip-file, open the "Mod"-Folder and copy-paste the "config"-folder into the games root folder. Overwrite all the files it asks you to.
To uninstall, open the "Backup"-Folder and copy-paste the "config"-folder into the games root folder and overwrite all the files it asks you to, or just delete the config-folder of the game and do a steam check.
Features:
- Bunker costs are halfed
- Infantry and bunkers don't cost population
- Mech population costs are halfed
- Machineguns do 50% more damage on unarmored and lightly armored targets
- All factions are allowed to build all types of infantry again
- Faction specific (changes do not apply to exo-suits, mechs, heroes and weapon platforms):
- Saxons:
- SMGs get +25% damage and +25% range
- All infantry have elite stats when they are trained and get only slightly better when they level up
- All infantry cost is 25% higher and they take 25% more time to train
- Polanians:
- Bolt-action rifles get +50% range
- All infantry gets +10% speed
- All infantry starts with half as much damage and slightly lower HP than other factions, are on par with other factions as they become veterans, and get double the damage and slightly more HP than other factions when they become elite
- Rusviets:
- Shotguns get +50% damage
- All infantry costs, HP and training times are halfed, effectively giving them double the damage for the same amount of resources but making them very vulnerable against all AOE weapons when in groups and very weak when they are alone