This mod introduces unique aspects to each nations infantry, enables arabian units as well as all types of infantry of every faction for skirmish and changes how the population works, along with some smaller features and balance changes. It also enables all maps to be played with as many teams as there are player slots, which allows for 3 to 6 teams on one map (which means FFA is now possible as well).

Description

Update for the Usonia DLC! I didn't play through the entire campaign with the mod, so if there are any problems let me know.

Preview
Steel Harvest v2.6 (Usonia Update)(Outdated)
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Guest
Guest - - 687,512 comments

Arabian Camel machinegun seems too OP. They are not only fast but also tanky. Each model has ton of health. Their attack can easily evaporate an infantry squad. Other than that, this mod is perfect. How do I remove war tent from the mod?

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Zataku88
Zataku88 - - 110 comments

Yeah, Battle Camels seem a bit much. Fast, durable, and they can fire on the move. Any infantry out in the open is going to have a hard time with them, but I did notice some German stormtroopers in a bunker mulch them up, so they fail against defended positions

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Tark2 Author
Tark2 - - 49 comments

Right, I will probably nerf them in the next update. I might lower their durability quite a bit so they can be used as quick precision tools against single infantry squads or something. Until then bunkers and mechs are probably the best solution against them.

If you want to remove the battle tent from the mod go into the engineer sections for each faction in the UITeamConfigurationRepository and UITeamConfigurationRepository_addon files in the config_mp folder and remove the tent entry for each of them.

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Guest
Guest - - 687,512 comments

Thanks!

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