General Informations for Playing with STDoom - Version 1.4
Editor Things: "ModuleMap.WAD"
Maps will not follow so fast, because i make an "ModuleMap.wad" for STDoom, it will contains 2 Dropships. the Yamamoto Ship Class from inside (half half). For that there is a certain uniformity in mapping, at least as far as the dropships are concerned.
Starship Troopers Doom - Playhelper!
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"SUMMON" Infos!
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For all who like to generate actors, here is a small list of actors.
Flares:
"idkfa" does not give flares, as well as the backpack, this problem is still solved, but here is the professional solution...
Open console ... (jedes Packet gibt dir 6 Stück).
give flarebox
Random spawner for all UCF support NPCs (can be find,by playing randowm Doom Maps)
summon trooperspawner
All individual NPC spawners:
summon TrooperMK1_NPC
summon TrooperMK1DMR_NPC
summon TrooperMK1C_NPC
summon TrooperMK2_NPC
summon Marauder_NPC
summon TrooperMarine_NPC
summon TrooperSniper_NPC
summon TrooperEngeneer_NPC
summon TrooperOfficer_NPC
When you want to bind an Unit or the spawner (i use "b" as exsample)...
bind b "summon XXXX"