Here it is finally, the new version with 3 new weapons selectable objects and two of them are new weapons.
Changlog:
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25.05.2019 = v1.3
New things:
- the weapon selection is now correct by the number buttons.
- CP1 Sounds has no longer an Plasmasound. (but in the movie it was so)
- Enemy Fireballs now a bit slower
- Update "M_DOOM"
- Update "INTERPIC"
- Spawner edited
- Textures+ edited
- Marauder Rifle/s (sprites fixed)
- E-Pulse44 (sprites fixed)
- New weapon = Flamethrower
- New weapon = MarauderMorita_MK4S (underbarrel Autoshotgun), the MK4 is now MK4G
- New weapon = Binocular with Nightmode selectedable
- New weapon = PSI_Mind (only for officer)
- All projectiles from weapons firing from the postion where the weapon stay.
- Maraunder (Strife skin) has edit a little bit
- MK55Thumperswarheads scope has lower zoom
- MLR Launcher has now an secondary-fire
- Brightmaps (Sprites). Later it comes for textures.
- in Doom-Builder (UDMF) when you choose scripted Marines:
- Chaingunner = Trooper MK1
- Shotgunner = Trooper MK1 Sniper
- SSG gunner = Trooper MK1 Carbine
- BFGMarine = Marauder as NPC
- New creatur = Chariots (Spawn as swam or one Chariot)
- Brainbug replace romeros head (full animation, but you won the Level by killing it.)
Aww hell yeah! Gonna fire this up again!
And I know this isn't the point of the mod, but I think having separate files for weapons and monsters would be cool. Faspons with Arachnid enemies anyone?
But I like that idea, so to be honest, I was going to do it later.
Sweet!
Actually, this might be a bit easier to do, have the option to disable monsters and/or weapons.
Can we get a console command on how to spawn the friendly npc
console:
Random =
"summon Trooperspawner"
"summon TrooperMK1"
"summon TrooperMK1S"
"summon TrooperMK1C"
Is stronger and shoots more!
"summon MarauderNPC"
Beware, the Troopers operate friendliyfire. :S
As a life long fan of starship troopers, I'm so glad to see this TC! Very quality. My only recommendation is to add more kinds of bugs to kill. We need more variation, also we need equipment usables and it would be good if you put more emphasis on putting more friendly troopers in the game. It would make it more immersive and warlike, truer to the movies.
Another suggestion. Secondary fire being weapons; e.g grenade launcher, shotgun, and have scopes use the weapon zoom function. Flashlight would be F by default. Being able to scope the Morita MK3 would be awesome!
Also, and option to have reloading for an extreme challenge.
Also again, HUD for the Marauder. If you need help with any of these suggestions, I'd be glad to learn a few new things to assist.
tricky, it must be with CVARs.
The HUD is an Nice Idea but the rest too.
I know I've been commenting a lot, but I'm in one of those constant idea fugues. Maybe make the Marauder MKIV variants have an overheat option.
It´s a good idea too, but i don´t know how.
Also question, can allies spawn, because I've had that happen.
This question has already been answered.