This is a Tribute Mod to the Glory "Mobile Infantry". Based on the Films (1997-2008) and Videogames with a touch of fantasy.

Description

Here it is finally, the new version with 3 new weapons selectable objects and two of them are new weapons.

Preview
Starship Troopers Doom Beta_v1.3+
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SergeantDiggs
SergeantDiggs - - 173 comments

Aww hell yeah! Gonna fire this up again!

And I know this isn't the point of the mod, but I think having separate files for weapons and monsters would be cool. Faspons with Arachnid enemies anyone?

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LAKTUL_v2.4 Author
LAKTUL_v2.4 - - 131 comments

But I like that idea, so to be honest, I was going to do it later.

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SergeantDiggs
SergeantDiggs - - 173 comments

Sweet!

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SergeantDiggs
SergeantDiggs - - 173 comments

Actually, this might be a bit easier to do, have the option to disable monsters and/or weapons.

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sungjem_jamir
sungjem_jamir - - 182 comments

Can we get a console command on how to spawn the friendly npc

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LAKTUL_v2.4 Author
LAKTUL_v2.4 - - 131 comments

console:

Random =
"summon Trooperspawner"

"summon TrooperMK1"
"summon TrooperMK1S"
"summon TrooperMK1C"

Is stronger and shoots more!
"summon MarauderNPC"

Beware, the Troopers operate friendliyfire. :S

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Bloodgod92
Bloodgod92 - - 2 comments

As a life long fan of starship troopers, I'm so glad to see this TC! Very quality. My only recommendation is to add more kinds of bugs to kill. We need more variation, also we need equipment usables and it would be good if you put more emphasis on putting more friendly troopers in the game. It would make it more immersive and warlike, truer to the movies.

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SergeantDiggs
SergeantDiggs - - 173 comments

Another suggestion. Secondary fire being weapons; e.g grenade launcher, shotgun, and have scopes use the weapon zoom function. Flashlight would be F by default. Being able to scope the Morita MK3 would be awesome!

Also, and option to have reloading for an extreme challenge.

Also again, HUD for the Marauder. If you need help with any of these suggestions, I'd be glad to learn a few new things to assist.

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LAKTUL_v2.4 Author
LAKTUL_v2.4 - - 131 comments

tricky, it must be with CVARs.

The HUD is an Nice Idea but the rest too.

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SergeantDiggs
SergeantDiggs - - 173 comments

I know I've been commenting a lot, but I'm in one of those constant idea fugues. Maybe make the Marauder MKIV variants have an overheat option.

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LAKTUL_v2.4 Author
LAKTUL_v2.4 - - 131 comments

It´s a good idea too, but i don´t know how.

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SergeantDiggs
SergeantDiggs - - 173 comments

Also question, can allies spawn, because I've had that happen.

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LAKTUL_v2.4 Author
LAKTUL_v2.4 - - 131 comments

This question has already been answered.

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