Multistar oriented, realistic stellar systems, Solar System map, infinite science, additional vessels, deeper strategical experience
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[MOD] New Factions | Locked | |
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Nov 22 2011 Anchor | ||
NEW FACTIONS PROPOSAL: I don't intend to do such project by myself, so if someone desire to add a faction to Stars, I would be glad to assist Edited by: Aplos |
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Nov 24 2011 Anchor | ||
I'd love to see the Replicators, Norlamins & Trade Alliance from Maelstrom, as well as Nephilim & Plague from Sins of the Fallen! Edited by: AKICITA |
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Nov 25 2011 Anchor | ||
Hello! As I understood You would like to establish the process?
Yes, I think that would be the best Edited by: Aplos |
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Dec 3 2011 Anchor | ||
Hello Aplos! |
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Dec 4 2011 Anchor | ||
Seems we need someone, who will do it |
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Dec 23 2011 Anchor | ||
when my race is finished i will let you use that if you would like |
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Jan 28 2012 Anchor | ||
Well I am glad I came across this. Stars is by far one of the best finished scenery mods I have had the privilage of coming across. Although only a few things let me down. |
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Jan 31 2012 Anchor | ||
What about having a race who focus more on structures than fleets for attacking. E.g a starbase that can be upgraded to have phase jump abilities. Their regular ships use a lot of fleet capacity whilst being generally weak. SO you could move starbases into position to attack planets whilst also getting other ships to build defense structures around it to take on planets. They would be very weak early game but late game they become a force to be reckoned with. |
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Mar 4 2012 Anchor | ||
I have about 6 races in mind that could either override the stock or add to them but their only ideas about the races no actual usable things as I have no modding talents. Each are completely or mostly completely through the idea process. If you want more specifics for them PM me I don't want people to steal my ideas. |
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Apr 29 2012 Anchor | ||
Does any one know how to combine stars 2.522 with the other mod named sins of the fallen r5 baked?? Stars its realy good, but it lacks the other races that are in sins of the fallen.. Can any one merge the two? or have any idea on how it should be done ???? This will really benefit us all |
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Sep 18 2012 Anchor | ||
I love the stars mod, if you were taking suggestions for add-ons to the game I have a few that might spark ya interest, 1. New faction of course but that seems like its time consuming. So this really don't matter. 2. Heroes/Leaders, ok now this might be possible: heroes are like Artifacts(hard to find are good when found) The heroes would focus on military boosts for example: Vincent V. Gehart, Rank:Captian(also they should level up like Caps) Aura effects: All units Heal +10(+2) per sec, Armor +2(+.5), Attack +2 (+.5). also all heros aura are always on but area is limited. Now the Leaders are the Game Changers: Queen Teralith Ability: All Terran Planets research is 15% Cheaper, All other planets Alliances are 10% lower. Now to keep things more fun heroes are attach to their home planet not the players so if the heroes planet is token over then u lose that hero. Leaders are available from the start there should be at least 8 leaders per race each has it own ability, the cool down time and cost should be high. also hero attach to any ship similar to the engine upgrade thing but only 1 ship in hero's planet gravity well, and the hero is allied to the owner of his planet so hero's race isn't a issue. now the limits are this. Heroes: no limit heroes Abilities: this should vary per hero race but each race has a base ability Leaders Abilities: the leaders should be game changer Edited by: spotkill |
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