Full version of the Stargate Races r1.00 mod for Sins of a Solar Empire Rebellion v1.93.
r1.00 Changes:
- New mesh and textures for Goa'uld Osiris Capital Carrier (courtesy of EOmega).
- New icons for Goa'uld Osiris Capital Carrier.
- Goa'uld Colony frigate now uses the Old Ha'tak mesh (previously Osiris Cap).
- Goa'uld Colony frigate stats and cost adjusted.
- Corrected costs of 3rd research entry for Ancients Atlantis titan.
- Updated icons for Asgard Titan Access to now reflect the new mesh for the ship.
- Revised Asgard Capital Regenerate Shields ability to be stronger and more useful.
- Revised Asgard Interference ability to now also apply damage & weapon cooldown debuffs.
- Revised Asgard Capital Emergency Shields ability to be stronger and less costly.
- Revised Asgard Capital Beam Burst ability to be stronger and less costly.
- New mesh & textures for Ori strikecraft (OriFighter).
- New icons for Ori strikecraft.
- New icons for Goa'uld Death Gliders.
- Revised Ori strikecraft and squad stats.
- Custom races will now be able to capture minor factions (fixed missing roletype).
- Increased the costs and cooldown of Asuran Military Sweep ability.
- Increased damage of Ancients Lagrangian beam from 15,000 to 20,000 total shared damage.
- Revised Ancients Lagrangian beam autocast settings. Now enabled by default but may waste its fire on non-optimal targets.
- Moved Research for Ancients Lagrangian Point Satellite to Defense tab and lowered to tier 5.
- Reduced tactical slot use of Ancients Lagrangian Point Satellite to 12 (from 18).
- Increased Ancients Atlantis base shield restore rate and gain per level (from 8+0.75L to 12+1L).
- Increased Ancients Atropos base shield mitigation to 65% (from 60%).
- Increased Ancients Battlecruiser hull points to 2,500 (from 2,300), shield points to 2,750 (from 2,450) and shield restore rate to 3.5 (from 3.0).
- Decreased Ancients Battlecrusier supply use to 56 (from 75).
- Increased Ancients Aurora hull points to 3,600 (from 3,200), shield points to 3,800 (from 3,200) and shield restore rate to 4.0 (from 3.0).
- Increased Ancients Aurora cost to 4200/625/475 (from 3600/575/450). Decreased supply use to 78 (from 100).
- Increased Ancients Adamas hull points to 4,200 (from 4,000), shield points to 4,500 (from 4,250) and shield restore rate to 4.5 (from 3.5).
- Increased Ancients Adamas cost to 4500/675/550 (from 4000/650/500). Decreased supply use to 90 (from 125).
- Decreased Ancients Colony frigate mitigation to 60% (from 75%) and increased shield restore rate to 1.0 (from 0.75).
- Decreased Ancients Envoy supply cost to 8 (from 12).
- Increased Ancients Imperium Revenant armor to 5.0 (from 4.0).
- Reduced Ancients Aeolus shield restore to 4.0 (from 5.0) and armor to 4.0 (from 5.0).
- Increased Ancients Ultionis beam damage to 80/0/0/0 (from 50/0/0/0) and laser damage to 10/5/10/10 (from 8.89/4.44/8.89/8.89).
- Increased Ancients Invictus Juggernaut hull points to 7,000 (from 6,000) and shield points to 7,000 (from 6,000).
- Reduced Ancients Starbase beam damage to 48 (from 60) and laser damage to 24 (from 40).
-Increased Ancients Drone Defense cost to 600 credits, 125 metal & 50 crystal (from 450 credits, 75 metal & 35 crystal).
- Increased Asgard Gungnir cost to 500/90/80 (from 450/60/60).
- Decreased Asgard Jotunn Pulse Gun damage to 5/5/5/5 (from 6.67/6.67/6.67/6.67).
- Increased Asgard Mjolnir shield restore rate to 3.0 (from 2.0).
- Decreased Asgard Envoy supply cost to 6 (from 12).
- Increased Asgard Beliskner hull points to 1,750 (from 1,250) and shield points to 2,800 (from 2,000).
- Increased Asgard Odin hull points to 1,250 (from 1,200), shield points to 2,000 (from 1,600), increased armor points to 5.0 (from 4.0) and beam damage to 15/0/7.5/7.5 (from 12/0/6/6).
- Increased Asgard Heimdall hull points to 1,560 (from 1,100) and shield points to 2,500 (from 1,800).
- Increased Asgard Kvasir hull points to 1,125 (from 1,000) and shield points to 1,800 (from 1,750).
- Increased Asgard O'Neill hull points to 2,250 (from 1,500) and shield points to 3,600 (from 2,500).
- Increased Asgard Tyr hull points to 1,600 (from 1,350), shield points to 2,550 (from 2,100) and increased armor points to 8.0 (from 5.0).
- Reduced Asgard Starbase laser damage to 56 (from 60), pulse gun damage to 30 (from 40) and beam damage to 70 (from 75).
- Reduced Asgard Beam Defense shield restore to 3.0 (from 6.0) and increased cost to 500 credits, 85 metal & 40 crystal (from 400 credits, 75 metal & 40 crystal).
- Increased Goa'uld Ha'tak shield restore rate to 2.5 (from 2.0).
- Decreased Goa'uld Envoy shield restore rare to 1.0 (from 2.0) and supply cost to 4 from (12).
- Increased Goa'uld Ra shield points to 1,350 (from 1,000) and increased shield restore to 3.5 (from 3.0).
- Increased Goa'uld Aphophis shield points to 3,500 (from 2,500).
- Reduced Goa'uld Starbase 3rd plasma weapon damage to 36 (from 40).
- Reduced Ori Templar (LRM) missile damage to 20/0/0/0 (from 24/0/0/0).
- Increased Crusader (Carrier) hull points to 2,250 (from 1,750), shield points to 2,500 (from 1,800) and shield restore rate to 2.0 (from 1.5).
- -Increased Ori Paladin (Heavy) mitigation to 65%, hull points to 1,800 (1,600), shield points to 2,100 (from 1,850) (from 60%) and beam damage to 30/0/0/0 (from 25/0/0/0).
- Increased Ori Paladin cost to 1800/325/225 (from 1500/275/200).
- Reduced Ori Champion hull points to (from 3,000) and shield points to (from 3,500). Reduced supply use to 64 (from 75).
- Reduced Ori Justicar supply use to 52 (from 60).
- Reduced Ori Envoy supply cost to 6 (from 12).
- Reduced Ori Perdition targets per back to 2/2/3/3 (from 2/2/4/4).
- Reduced Ori Military Starbase hull points to 3,500/6,500/8,500/12,000/16,0000 (from 3,500/6,000/9,000/12,000/16,000) and shield points to 3,750/6,500/9,250/13,000/16,000 (from 3,750/6,600/9,500/13,000/16,0000).
- Reduced Ori Beam Defense targets per bank to 1/1/1/1 (from 2/2/2/2).
- Decreased Wraith Superhive base hull points and gain per level (from 36000+4000L to 24000+2500L).
- Increased Wraith Heavy Cruiser hull points to 4,000 (from 2,500), hull restore to 4.0 (from 3.0) and main weapon damage to 35 dps (from 25).
- Reduced Wraith Envoy hull points to 1,500 (from 1,800).
- Increased Wraith Battlecruiser hull points to 6,000 (from 5,500). Increased cost to 2750/350/325 (from 2500/325/275).
- Increased Wraith Destroyer hull points to 7,500 (from 7,000). Increased cost to 3000/375/275 (from 2750/350/200).
- Reduced Wraith Long Range hull points to 1,350 (from 1,500). Increased cost to 400/70/25 (from 400/50/10).
- Reduced Wraith Starbase hull points to 6,000/10,0000/14,0000/18,0000/23,0000 (from 9,0000/15,000/24,0000/36,0000/50,0000).
- Reduced Wraith Plasma Defense hull points to 2,700 (from 4,000) and damage to 25/0/10/10 from (30/0/15/15).
- Revised and refined texture mechanics for all custom assets.
- Resized ship meshes for Ancients Aurora, Excalibur, Adamas, Imperium Revenant, Ultionis Dreadnaught & Invictus Juggernaut.
- Resized ship meshes for Wraith Cruiser, Battlecruiser, Destroyer, Hiveship & Super Hive.
Will you be replacing the meshes for the Sokar cruiser and the other SG ships with sins meshes?
With any luck, eventually. The mod has always prioritized play over art, but in a perfect world there would be both.
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How to install the mods? thank you
Simple. Just copy the folder in the root of the zip file into your "Mods-Rebellion v1.85" folder and enable it (via in-game menu or the EnabledMods.txt files).