Stargate: War Begins is a full conversion for the awesome tactical fleet simulator Nexus: The Jupiter Incident. We intend to recreate the feeling of the hit Sci-fi Tv shows Stargate SG-1, Stargate Atlantis and Stargate Universe. Our goals are to implement all of the ships seen in the series, and the original Stargate movie, and to release a full single player campaign, with configurable ships, and all the oppurtunities Nexus can provide.
Description: We love trying new things, so we have started another experiment. Fighter wreck experiment should add wrecks of destroyed fighters (well, that is quite clear from the name of it) to the mod. There are still some small issues we need to solve but it seems very promising for now.
that looks awesome, i hope it all works out
I hope it too, seems very cool
Wow
are you on everything i follow?! lol
Looks beautiful!
really nice
It's nice of you to include fighter wrecks, but I hope that won't overload the engine's polycount when it's time to keep smashing apart enemy Death Gliders or Darts or the like. In any case, we'll be happy to see the main features of the mod completed before "secondary features" such as these.
Sick! Can't wait to see this in action :)
No. I doubt this can overload the engine. there aren't that much of 302s on a battleship for that. But i wonder how are we supposed to see this feature in the game, 'cause when fighters are destroyed the camera just stops following them.
I agree with Mazryonh. However nice this may be, please try to keep focused on bigger and much long expected things! :)
Yes, there will be textured Aurora class battle ship in the next version and it will be able to fire long bursts of drones. I know people, there are things you desire and want for very long but we just don't have numbers to deliver that quickly and we need to experiment with such things like this. Experiments might bring us progress in things we see important to deliver right feeling and reproduce everything from series. Without experimenting, there would be no dynamic shadows, no hi-res planets, no detailed models, no hyperspace effect, no special command panel, no rotating anti-fighter turrets and even more. Experimenting means possible huge progress in many ways. So, have patient please.
I personally agree with DreamorCZ, when you have a look at the coding used in Nexus, I doubt even skilled coders will click right into the language. They won't know every single code line, or combination for having awesome effects, and making things work properly. They'd have to experiment with what the game has shown, and what they can come up with themselves. In the long run, I think that the team is working really hard and giving out much more cool features than you think. As small as they are, you just don't notice the hard work put into the modding to make it all work right for you, the user. So I hope you can understand that not everything can be done as quickly and easily as you think it can. Give these guys some credit, because so far, they've only released some of the most amazing stuff I've ever seen!
I am with DreamorCZ on this one. Experimenting and pushing the limits of the engine benefits the whole Nexus community, and helps to keep alive this aging engine. I personally think that these under the hood changes are often far more important, than a new unit or an improved model.
(Nevertheless, I would love to play with a textured Aurora :D)
I understand; its just that I've seen what feature creep can do to game development, especially with all the cut content that ends up in games these days. If indeed this research is bearing fruit, by all means soldier on!
what ship is it with the shields?
Looks like a textured Aurora ;) But thats just my eyes probably deceiving me :S...
it looks like bc-304 class ship
Yep, that is just Bc-304.
Hey why you don't make an F-302 with an High energy laser, like the F-35...Would be cool!
"The F/B-302 Fighter-interceptor"
Sound interesting, but I'm not sure that would fit overall mod design.