Star Wars: Republic Commando 2 - Republic Forces was first planned as a mod for the original game called Star Wars: Republic Commando but later the creators of Republic Forces decided to call it an addon for the original game. This was because it was adding and improving so many things that wasn't just a modification anymore, for example the HUD or the graphic at all, textures, shading, effects etc.
Also was planned coop-mode and a lot of new features regarding the multiplayer. Some issues with the old engine(Unreal Engine 2.5) and a broken HDD of the main creator bought a new idea: Currently every old recourse(texture, animation, mesh, particle fx, ...) was exported from the old game and only some of these exported are going to be edited to make it's quality better(e.g. lowpoly meshes to highpoly, HQ textures to HD, ...) and to import it into the Unreal Engine 4 which opnes way more possebilities and less bugs than before.
We currently focus on SP, new weapons, missions, troopers, new vehicles, useable and driveable vehicles, new turrets for the CIS, a kamino mission, a spacebattle mission and a kashyyyk mission, the rescue of Sev.
Weapons like the DC15A and new Troopers like the Scouttroopers or the ARC Troopers will be new features on the Republic side. The CIS will own a couple of new tanks to destray and fight in a lot of battles between the Republic and the CIS. Also are some new droids planned. The Battledroids will look like in the movies or the Clone Wars.
After that we might plan on making multiplayer.
More information available soon.
We started editing the graphic of the game by adding a new LEC(Lucas Arts) Intro in a higher quality(1920x1080px FullHD 60FPS as AVI scaled down to a size which is readable by the Unreal Engine 2 which is used by Republic Commando). We uploaded the RAW video on YouTube so that you guys can have a look on it before we publish it via publishing our mod.
What else are we trying to do?
Well, what we want at all are graphic improvements of Republic Commando. The lightning is kinda old but still doing it's job, the bump mapping textures aka normal maps are completly wrong interpreted by the engine which is a big problem. Anti Alising is not even on it's best quality as good as it should be in games like Call of Duty: Modern Warfare which was published just a few years after Republic Commando and works fine with AA even in FullHD. This is the next point: We're are going to make the game playable in fullHD(1920x1080px), at the moment you can just set in fullHD by edting the system.ini inside of you save folder but we would like to choose it while setting up the graphic via the ingame menu.
To add more detail to the game we are going to add a lot of new textures with a higher resolution than the old ones, including new/better bump or normalmaps. We focus on vehicles, the HUD and it's HUDArms, Characters like Wookiees, Trandoshians and Clonetroopers but also on the terrain, plants and other ingame objects.
We want to replace all static tree and plant objects with a moving, "living" plant so that it gives you a more realistic feeling.
All animations will be smoother, all skeletal meshes will have more polygons as far as posibile. All static meshes will also contain more polygons as far as posibile and every mesh need to be retextured with high quality textures.
The HUD needs to be removed by a completly new one, or at least a new looking one because of dll-files which are not completly read- and editable by our team we can not change all of the HUD. We need to add new textures on it in a better quality.
At last but not at least particle effects are going to be more smooth and nicer to look at, that means they'll contain high quality shaders.
I hope you're excited, cause I am!
This is the first trailer of the addon for Star Wars Republic Commando. Please watch the scene for more news and videos.
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