Galaxy At War, is a Star-Wars themed mod being built for GEM2. Galaxy At War aims to bring a well rounded and diverse sandbox experience.
Video Update #7.
Featuring new AT-AT health system, improved effects, toggleable turbo laser towers, and various improvements.
Original AT-AT shield idea by RE: Moddb.com
Thanks to Murphy for CTA FX basis.
(Binocular effect of course not in the mod, just a video edit)
All models are made or ripped from games and exported by our team only.
AT-AT shield health has been lowered for demonstration purpose, the HP will be about double that of shown in the video.
wow amazing
Nice Newpower777 Keep it up, The Force Is With You! love them effects on at at (shield outstanding job)
Not only me but thx:)
Hi, coudl you check the skin i've posted on the forum textures competition? i mean coudl u let me know what you think about it?
Incredible work as always!;)
- General_Bones
The new FXs and the extendable turbolaser turret just rock! Great work.
BTW, what's happened to the action bar on this video? It's not the GaW one, but vanilla's...
Being re-done for some UI's, if you look closely you can see the start of some changes from vanilla;).
i am waiting for this a long time.
amazing! are there any plans for gates forthe imperial wall? that fits in nicely?
Mod of the century confirmed
I love the shield and health system. Will this be included to a lesser degree for other vehicles such as the AT-TE ?
Maybe yes or no, its to be decided as shields for most vehicles do not follow the highest canon. likely there will be two versions of some vehicles (shields and no shields) thx:).
You guys are my heroes.
how long till a new update is released any ideas?
A couple of months away at least, although it could be longer.
- General_Bones
Looking really nice, guys. The AT-AT's walk cycle needs some tweaking though...Not enough bend in the knees - she's standing too tall at the moment.
i am waiting fo AT-AP`s working third leg.
Blaster damages very low.
why do you give minus stupid.
Hey. As a fan of GAW, what is your policy for making skins for existing units in the mod? I have a few skins in mind for different Imperial and Clone legions and some different units for the Rebels, all based on a fanfic of mine. :) Also, I'd like to make a dark skin for the existing Phase-II Dark Trooper. I'm trying to make Dark Forces inspired maps. Not sure if you guys are able to utilize Infinity_Blade's DF1 Kyle from JA, and Jan Ors, because that would really help, but I can work with what I've got and maybe tweak the story a bit where a larger Rebel Force (inspired by the upcoming Rogue One) attacks the Secret Base on Danuta (first DF95 mission), and then I'll be making Talay where Dark Troopers slaughter Mon Calamari Rebels and massacre the civilians in the city. Not sure what you guys think about this. :)
If you look inside humanskin in the GEM editor, you can find a exsiting humanskin of this: Firefoxccmods.com (phase 0 dark trooper). For bitmaps, most things are unpacked, just open the bitmap from entity/humanskin, open the images with image editor. In anyways of a policy, you can change any skins you want, just please credit us if you upload the humanskin anywhere;)
If you're interested in sharing your re-skins this is a good place( Moddb.com ), if great and interested we want people for it, for unlimited diversity. Goodluck for your map and mission:).
Thanks! Will do!
When v0.3
STOP ASKING NOW !!
It's painfull to answer you when you ask 15.000 times the same thing !
Next time, your comments about that will be deleted !
They have a right to ask. Behave!
He asked more than 10 times this thing (just him).