The galaxy has been thrown into complete disarray by the appearance of Tiberium and the task to bring it back into balance falls to you, Commander.

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An exhaustive list of all structures and units the player will have access to when playing with the Rebel Alliance.

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Continuing the blog series detailing each faction's structures and units, this time with the Rebel Alliance! Specific units' abilities, research and support powers will be detailed later.

Legend:

  • Name (#) = Tier #
  • Name = Heroic Unit/Unique Structure

Out of a desire to fight against the imperial oppression, the Rebel Alliance was formed in secret by dissident members of the Senate who each operated a different rebel cell to reduce the likelihood of their collective capture. Due to their limited resources, the Rebels rely on guerilla and hit-and-run tactics to accomplish their objective rather than fights of attrition and prefer to ensure the prolonged survival of their existing troops by using state-of-the-art medical equipment and outfitting most of their ships with astromech droids.

Main structures:

  • Construction Yard (0) - Base construction
  • Geothermal Plant (1) - Base power
  • Refinery (1) - Processes collected Tiberium, adds 5000 to max. income
  • Barracks (1) - Infantry production
  • War Factory (1) - Vehicle production
  • Comm Station (1) - Unlocks map display and Tier 2 structures
  • Airfield (2) - Aircraft production
  • Medical Center (2) - Infantry research, unlocks Tier 2 infantry, produces 2-1B Medical Droid, replenishes squads when garrisoned
  • Stolen Tech Workshop (2) - Advanced research, unlocks Tier 3 units and structures
  • Alliance Central Command (3) - Advanced research, produces Bothan Spy and Field Commander
  • Crane (1) - Additional construction queue, cannot construct Tier 3 base defenses or other cranes

Support structures:

  • Blaster Turret (1) - Anti-infantry
  • Laser Turret (2) - Anti-vehicle
  • Proton Torpedo Launcher (2) - Anti-aircraft base defense
  • Silo (1) - Tiberium containment structure, adds 2000 to max. income
  • Ion Cannon (3) - Advanced anti-vehicle base defense
  • Ion Collider (3) - Superweapon, derived from the Peacekeepers' Ion Pulse Generator from the Aftermath War, fires a single ionic discharge in an arc across the battlefield that destroys all but the biggest enemy vehicles, aircraft and structures and disables the ones still standing for 10 seconds
  • Liberator (1) - Base expansion vehicle, deploys into a Listening Post

Infantry:

  • Rebel Trooper Squad (1) - Anti-infantry
  • Assault Trooper Squad (1) - Anti-vehicle/aircraft
  • Hacker (1) - Captures and repairs structures and bridges, can remotely disable a targeted enemy defense structure for a short time
  • Grenadier Squad (2) - Anti-infantry, can clear garrison
  • Sharpshooter Squad (2) - Anti-infantry, can laze a building for targeting, exposing its structural flaws and reducing its armor rating
  • 2-1B Medical Droid (2) - Unarmed, periodically heals nearby organic infantry
  • Wookiee Warrior (3) - Anti-infantry/vehicle, can switch between melee and ranged with either armblades or bowcaster
  • Rebel Marine (3) - Anti-infantry, can instantly destroy an enemy structure
  • Bothan Spy (3) - Unarmed, stealth unit, can hack into an enemy Geothermal Plant and temporarily disable base power
  • Field Commander (3) - Anti-infantry, increases veterancy gain rate of nearby infantry

(Note: all organic infantry units have a Field Medpack ability [researched at Medical Center] that heals them for 50% HP, 0:30 cooldown)

Vehicles:

  • V-4X-D Ski Speeder (1) - Anti-infantry
  • T1-B Hovertank (1) - Anti-infantry/vehicle
  • AAC-1 Speeder Tank (2) - Anti-vehicle/aircraft
  • Harvester (1) - Unarmed, collects Tiberium
  • T3-B Assault Tank (2) - Anti-vehicle
  • A5 Juggernaut (3) - Anti-infantry/vehicle/structure, only three may be deployed at a time

Aircraft:

  • A-Wing Interceptor(2) - Anti-aircraft, detects stealth
  • X-Wing Starfighter (2) - Anti-infantry/aircraft
  • BTL-S3 Y-Wing Bomber (2) - Anti-vehicle/structure
  • U-Wing Dropship (2) - Anti-infantry/aircraft, transports infantry
  • YT-1990 Carrier (3)- Anti-infantry, transports vehicles
  • T-47 Airspeeder (3) - Anti-infantry/aircraft, can entangle AT-ATs
  • B-Wing Assault Starfighter (3) - Anti-vehicle/structure, only four may be deployed at a time
  • Planetary Deployment Vehicle (2) - Deploys into a Construction Yard

That's it for the Rebels. To be concluded with the last but not the least: the Galactic Empire! Will probably come very soon since I've been dreaming up the two rosters back to back.

Post comment Comments
george76
george76 - - 1,283 comments

A few things

1. The T1-B was designed to engage aircraft and infantry and not vehicles, although some other Star Wars mods like the Battlefront II Dark Times mod. Actually allows for the T-1B to use its launchers against ground targets. However, the legend source states that it was mainly used in an anti-air and anti-infantry role. The AAC-1, on the other hand, could do pretty much anything it served as a general combat vehicle, by being able to engage ground and air targets. The T1-B should be limited to engaging only air-targets with its launchers, while the AAC-1 should not be restricted to only air.

T1-B Wiki: Starwars.wikia.com

2. The A5-R Juggernaut was not used by the Rebel Alliance but they did have their own version of the Juggernaut. I am going off the assumption here that you are planning on using this juggernaut: Starwars.wikia.com or another design that was used by the Republic and the Empire.

You can see the canon version here Starwars.wikia.com(Rebel_Alliance)

Legends version Starwars.wikia.com

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Quinn-G Author
Quinn-G - - 360 comments

Thank you for the feedback. Allow me to make a few clarifications:

1. The T1-B is based on the version that appears as a Mech Destroyer in Galactic Battlegrounds. It attacks exclusively ground targets and is particularly efficient against enemy mechs, hence why I made it an anti-vehicle unit. I didn't play much of Force Commander as a kid, and since the GB version is the one that I remember most, that's what I'm going with.

Swgb.wikia.com In this picture, you can clearly see that this version doesn't have a rocket launcher, though I might make it a researchable upgrade to enable it to attack aircraft as well.

As for the AAC-1, I changed it to be able to attack ground vehicles as well. I do remember from my many hours of playing Lucasarts' BFII that it could also attack infantry, but I have to balance it so that the player uses the V-4X-D against infantry instead.

2. The Juggernaut is indeed based on the Rebel attack tank from the previously-mentioned game, where it appeared as the Rebels' Assault Mech unit. I had just named it A5-R because it's technically the Rebellion's refit of an old Clone Wars vehicle (R would have stood for Rebellion) and didn't know there already was an A5-R in Legends. I corrected the name in light of that. :)

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george76
george76 - - 1,283 comments

I forgot about that Mech Destroyer version lol, I sometimes forget that's a T1-B. I am so used to seeing the one from Force Commander and the like. Researchable air attacks would be a good idea for the T1-B and can it make it more rounded and adapted for several types of combat scenarios. Which fits the Alliance doctrine well.

The AAC-1 change is perfect it's heavier cannons (particle cannons in bf2) and missile launchers could make short work of Imperial Fighter Tanks and All Terrain Scout Transports. However, it could not take on any form of heavy armor, that would be left to the T3-B's, T-4B's or any form of Alliance heavy armor.

I am glad you are adding the Alliance Assault Tank it often gets missed or over-looked and it's an interesting vehicle. Definitely a classic for me since I loved Galactic Battlegrounds as a kid, and still play it from time to time.

Looking forward to the Empire roster btw.

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Quinn-G Author
Quinn-G - - 360 comments

For the sake of balance, of course, the T1-B will still be much less effective against aircraft than the AAC-1, and vice-versa against armor.

Saving the best for last. ;P

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