Hello everyone, this is a mod that will be focusing on exporting Star Wars models to MOW: AS 1. It's singleplayer only and will you will be able to use it to recreate your own Star Wars battles in the editor.
After messing around with the ProOptimizer of 3ds Max I managed to get the models in accettable polycount (9.000) and an awsome look. They are more stretchy then the other models I exported tho, so I'll discuss with the other members if we should implement them right away or wait until they are fixed.
realy nice!
Excellent work!!
If you could only see it on a human moving model...your eyes would bleed at my rigging.
Lol good meme.
this is looking better and better with each update.
Thank you very much.
An acceptable poly count is a lot higher than 9...
Are you sure? I read on DMS that 10 000 was the limit
9.000=9. Just pointing out a typo.
I understood what you meant, but I usually don't go higher than 10 000 (this skin is 9 900 or something like that); because the normal skins from ww2 are 2 000, the vehicles are under 10 000.
9.000=9
9000=9000
Just pointing out a typo in the desc is all.
Ok
How about a Demo NOW? You clearly have enough content
If you want ww2 weapons and tanks then I can release it now. You should go in the game files and take a look. Let's take a weapon for example, pretty simple right? Well actually no; a weapon is linked to:set file, ammo, fx, sound. Doesn't look that simpler when I have to texture the fx, get the sound, adjust it and configure the weapon.
Unless you know the game files don't talk about releasing things and having "enough content". I always saw your comments on every, EVERY, SW mod for MOW, if you wish to get the mod "early" learn exporting/texturing.
will you by any chance put more rebel skins on the game, cuz i see a lot of troopers and clones but no rebels:(
Yes, rebels will be included.
Looks very nice
looks great