Star Wars: A New Frontier is a mod for Star Wars Battlefront II. This mod will include characters, weapons, vehicles, and more from The Force Awakens to The Last Jedi. THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD OR DISNEY.

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Suggestions and Feedback (Games : Star Wars Battlefront II : Mods : Star Wars: A New Frontier : Forum : A New Frontier Forum : Suggestions and Feedback) Locked
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Calrissian97
Calrissian97 ANF Mod Leader
Aug 29 2018 Anchor

Want something changed? Let us know what you think! If we agree with you then we'll fix things up accordingly for the next patch!

DarthSith
DarthSith DarthSith
Aug 30 2018 Anchor

Some things Id like to suggest

I think Snoke should be more like Palpatine from GCW-1035 Moddb.com but keep his abilities the same except add chain lightning and change the lightning on a overheat instead of energy you could also increase his health to compensate for the loss of a saber

Praetorian Guards need a little more work on there models like there colour atm they look darker than they should be and the leg cape looks a bit dirty

(FA Model)

20180827171254 1 (In game model comparison)

Add a FO Officer Costume for Finn if possible and perhaps add FA models of Finn and Poe and Rey as Alternative Costumes this probable wont happen as it would just add too much for a little thing and make the costume list a bit more longer.




Aug 30 2018 Anchor

Darth sith we can’t use force arenas models for the pra because no one ripped the models in a t-pose. I could edit them into a t-pose my self, but that would that a ton of time.

Calrissian97
Calrissian97 ANF Mod Leader
Aug 30 2018 Anchor

What LF said about models, I was able to use the head and kitbash with the body we already had. The other FA models are actually too low quality that they'd stick out so for now the costumes are set. I'll consider the Snoke changes and mess around with it sometime soon.

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~Calrissian97

DarthSith
DarthSith DarthSith
Aug 30 2018 Anchor

Thats totally fine guys i was just saying that they need a little edit in colour if it takes up too much of your guys time i wouldn't mind if u dont use the FA Assets i was just using them as comparison its also totally ok if u guys dont want to use FA models as costumes if u think there out of place or look too low quality also glad to hear that your considering Snokes changes Cal i look forward to hearing some updates on Snoke it will be interesting to know what you guys will come up with.

Edited by: DarthSith

Aug 30 2018 Anchor

I think I would prefer to only have one hero that rotated every match instead of having multiple heroes per side.

Sep 1 2018 Anchor
is it possible to know your ideas for new maps?
I
hope to see; 
Starkiller base to face a Mon Calamarie cruiser for "space" assault
Takodana in ruine 
Snoke room for Heros Assault
D'Qar
What time do you need he to make a map?
Calrissian97
Calrissian97 ANF Mod Leader
Sep 1 2018 Anchor
readok wrote:
is it possible to know your ideas for new maps?
I
hope to see; 
Starkiller base to face a Mon Calamarie cruiser for "space" assault
Takodana in ruine 
Snoke room for Heros Assault
D'Qar
What time do you need he to make a map?

Takes a TON of time to make a map. That's why we decided to focus on the sides and get them done so nobody would have to wait for both.

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~Calrissian97

Sep 2 2018 Anchor

I just realized there was a forum tab and realized I should probably post my feedback here.

The mod is excellent, so far (the art and sound design are well above the standards I've seen in any other mod), but balance feels a bit wonky atm. From my testing so far, the First Order has a much higher win rate than the Resistance, and while it's difficult to say exactly where that comes from, I have a couple ideas for what can be contributing to it. First, the FO's sniper seems to be a direct upgrade to the Resistance's (better sidearm, more deadly BB unit, etc.). Second, the default Stormtrooper's squad buff feels a bit overkill; I get what you were going for (having the Resistance get a defense buff while the First Order gets an offense buff), but in practice it turns everyone in the group into killing machines, while the best that the Resistance gets is slightly improved survivability (and I'm not entirely convinced it's enough to negate the enemy's damage boost).

Oh, and on a side note, capital ship shields seem to be almost impenetrable from the outside of the ship. Is this intentional? Because if so, it feels like it gives the AI team a huge disadvantage.

I'd love to hear second opinions since my testing hasn't gone much further than a dozen or so instant action games and about two hours of galactic conquest.

DarthSith
DarthSith DarthSith
Sep 11 2018 Anchor

Heres my thought on a few suggestions

Trexes Gun could change to a Rapid Fire mode with a longer overheat than the assualt and maybe some other additions (if u want to give him a single shot aswell thats fine) and maybe a charge mode which is like the arc caster in stock or normal lightning attacks

Phasma to have a ground slam Staff attack except perhaps make it so it isnt like maces if possible if not its fine a ground slam just seems fitting after playing Force ArenRiot Control Troopers to have a Block (this might be a bug because i dont see why they shouldn't have a shield yet no block)

Lorul1s Theed map has a Jedi Mind Trick for Rey Perhaps that could be added in i think its just a Generic Invincibility maybe have a chat with him or something

Maybe Change Finns ability from Defence to Offence seeing as the Normal Troopers have this anyway

Perhaps in some maps when theres a hero with a specific summon add one of those to the roster perhaps Eg Snoke is the Hero one of the guards are playable

Well thats all for now anything u dont or do like feel free to comment on it aswell these are just ideas i wanted to throw out i hope to hear your guys thoughts on this :)



Edited by: DarthSith

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DarthSith :)

SergeantDiggs
SergeantDiggs SergeantDiggs
Sep 11 2018 Anchor

EDIT: Yeah, it's my aim. Nvm!

The only noticeable It might be because of my sometimes potato aim, but it seems like the heavy blaster is a little weaker than it should be. I think it could use a little higher damage, and maybe a slight decrease in cool down.

Edited by: SergeantDiggs

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The Emperor Protects!

Dylan

Sep 20 2018 Anchor

Hi guys, great mod.

Models look cool and I like the FO troops' weapons.

One thing though. I'm trying to play online via the GOG service (used to be gamespy). We have two pc with identical mods and patches but can't get a game to come together.

Has anyone tried it? is there any tricks I can try to make online happen?

Keep up the good work.

m.

Calrissian97
Calrissian97 ANF Mod Leader
Sep 20 2018 Anchor
mattsui wrote:

Hi guys, great mod.

Models look cool and I like the FO troops' weapons.

One thing though. I'm trying to play online via the GOG service (used to be gamespy). We have two pc with identical mods and patches but can't get a game to come together.

Has anyone tried it? is there any tricks I can try to make online happen?

Keep up the good work.

m.

Right now multiplayer doesn't seem to be working. I'm going to look into it and ideally have it up and running by 1.1 next month.

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~Calrissian97

DarthSith
DarthSith DarthSith
Sep 27 2018 Anchor

Is there anychance Chewies Bowcaster could be changed to a charge up?

And maybe some custom loading screens added in?

Edited by: DarthSith

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DarthSith :)

Oct 6 2018 Anchor

Could it be possible for Standard Luke to have his green lightsaber and Crait Luke to have his blue lightsaber and making it so you can't change lightsaber cause that makes the game crash?

Maybe also give Snoke no lightsaber and make a less powerful force power his main attack. Just cause if Luke or Rey and Snoke are in the same game that's 2 or 3 people using the blue lightsaber.

Also maybe give Luke an extra force power or replace lightsaber throw because he seems pretty weak in comparison to Rey. If it's possible to do maybe give Rey a Less powerful force push and Luke a more powerful one. Or just give Luke the same force push cause I think he's not as satisfying to play as.

P.s. I adore everything you've done so far this is such a great mod.

Hey guys.

Is there any chance you can change the Chewie Model to make him bigger because he looks kinda weird being the same height as everyone else and there being other wookies taller than him.

Also is it possible to make Crait Luke and Ach To Luke to different characters and have them on different maps so you can have the two different lightsabers on each character.

Oct 27 2018 Anchor

I would absolutely love the ability to play as a praetorian guard apart from Snoke summing them or in hunt mode. Have I just missed that being in a certain map or is it not an option? I know there are already a lot of hero for both side atm though.

Nov 3 2018 Anchor

Why the Mod modifies Instant Action to always have 64 bots even when I don't want it, can something be done about it?

Calrissian97
Calrissian97 ANF Mod Leader
Nov 3 2018 Anchor

I'm assuming you haven't played the stock game much because unit count is at the default. :P

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~Calrissian97

Nov 5 2018 Anchor

I config it to 20 vs 20 with 300 tickets and when the game starts, it goes 32 vs 32 with 750 tickets and the framerate tanking.

Edited by: Goodgamer14

DarthSith
DarthSith DarthSith
Nov 12 2018 Anchor

When the ATM6 is Ingame do u think u guys can add it in Geonosis as the command walker that or the Regular AT-AT but who wouldn't want to play as the big gorilla walkers :)

Would it also be possible for one of the guards to have his separate blades with Ayla's Animation


Edited by: DarthSith

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DarthSith :)

Calrissian97
Calrissian97 ANF Mod Leader
Nov 12 2018 Anchor

Both are not only possible, but planned!

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~Calrissian97

DarthSith
DarthSith DarthSith
Nov 28 2018 Anchor

Could Kylos Freeze not affect his team mates but only his enemys?

Also maybe add a charge up for Huxes Gun like Stock Leias but as his Secondary

Edited by: DarthSith

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DarthSith :)

Calrissian97
Calrissian97 ANF Mod Leader
Nov 28 2018 Anchor

Probably not since it works like force choke which affect all units hit. And a full side revision that includes Hux changes is in the works.

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~Calrissian97

Dec 2 2018 Anchor

Hi guys,

Thanks again for getting the multiplayer up. It works for us - with the occasional in-game crash.

One problem. I play co-op with my son (he's only seven y/o, so not much competition one on 1).

When we play together against AI, it can spawn 2 heroes (for example in Jabba's palace Old Han and Luke), immediately or very shortly from the start of play, while human players have to get enough points to use the stronger units, Ren, or whoever.

It's very hard to get awards when you have Luke throwing his lightsaber, or Han with his two hit kill gun waiting around every corner. We got our butts kicked.

Calrissian97
Calrissian97 ANF Mod Leader
Dec 2 2018 Anchor

Hmm good point. It's something I'll look into for the next update. Thanks for the suggestion! (And omg that's so adorable)

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~Calrissian97

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