STA3: Road to the Stars is a mod for ARMA3 that brings the Star Trek TOS series to life. It will allow you to explore strange new worlds, and let you take part in away missions that will test both your diplomatic and combat ability. In the first stage of the project three proof of concept addons will be released. The Class F shuttle, the Type II phaser, and Starfleet Officer playable characters (and perhaps a surprise or two). In the second phase you will find the USS Enterprise and other large ships of various factions, OPFOR infantry and weapons, and a playable map including missions. Please stay tuned for screenshots and news as they become available! Abs
...I'll leave it up to you to figure out which one it is.
MAP
Not yet. :) Map will be released when I have completed working on the Constitution class ships, and the D7 cruiser. I appreciate the enthusiasm, though.
You mean the "Class F shuttlecraft"? Oo
Damn right I do. I didn't have the skills to complete it in the past, but since working on the Constitution class, I realised that I can release the shuttle once I've ported it over completely.
Well, I think you did a pretty good job here. I like how you took care for even the finest details :) you can easily identify the markings. Cheers
PS: What texture sizes do you use for the different parts of the shuttle?
2 textures in this LOD...one for the exterior, and one for the interior. Each is 2048^2.
Thanks for the kind words. :)
Wow, 2048^2 is pretty nice :o Most games with the scale of Arma ("open world") come up with 512 or maybe 1024. But hey, the NCC-1701 could never be Hi-Res enough :3
True...the reason I chose so high is because maps like the space one, or the other worlds that Bushlurker made, don't have as many objects therefore don't have to render as much at any given time. To do it any lower would really be a crime. :)
See your point. Furthermore those textures look even better in front of a lovely, space background/ skybox. In my opnion there is not much that looks better than an awesome and detailed spaceship in space. When a star shines on the ship and the metal plates reflect the light, that's just stunning.
I'm hoping to achieve that effect too. I had to play with the lighting config of the map in order to find out how to make the black sky (BIS changed the sky from black to navy blue when the community complained that they couldn't see anything, and right now RVMATs don't quite appear properly because I added 'studio lighting' to the addons in order for them to even appear at night. I'll figure it out, I'm sure. :)
Will turn out well for sure. For me it's sill a miracle how to do such things with Arma 3. What about ship interior and animations?
Yep, the ship interior exists. My friend Topas made some textures, but the colouring is a bit off, so I have to rework it. The animations for cargo are static and were made for Arma2, so they have to be tweaked slightly (mostly in the hands) to work for the A3 models. Once I get those done, I'll post another picture here.